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Aion 5.8 emulator improvement community project

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I had a doubt regarding the new classes "AETHERTECH" does it use the same items as the "GUNSLINGER" class? because I'm adding the items and I came across this problem.
2023-11-07 19 19 03 - Aion 5.8 emulator improvement community project - RaGEZONE Forums

In this case, do I leave it like this?
Code:
            <item id="101800866" player_class="GUNSLINGER" count="1"/>
            <item id="101900626" player_class="GUNSLINGER" count="1"/>

            <item id="102100755" player_class="AETHERTECH" count="1"/>
            <item id="101800866" player_class="AETHERTECH" count="1"/>
            <item id="101900626" player_class="AETHERTECH" count="1"/>
Or do I leave it like that?
Code:
            <item id="101800866" player_class="GUNSLINGER" count="1"/>
            <item id="101900626" player_class="GUNSLINGER" count="1"/>

            <item id="102100755" player_class="AETHERTECH" count="1"/>

Another question does the class "AETHERTECH" use set Chain?
2023-11-07 19 44 42 - Aion 5.8 emulator improvement community project - RaGEZONE Forums
 

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- they use magical plate armor and create weapons with their mounts
magical plate? Wow, so something is clearly wrong with this database. She is indicating "Mystic Chain". I only know the game up to version 4.3; These new classes will have to be studied, as I don't know anything about them. I only played in version 4.3 with the classic classes.

"Aethertechs wear Magic Plate armor as their main set, being the only class which can make use of it. They can also wear Magic Chain, however it is not recommended." :unsure:
 
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based on which version i would say. I know days where an AT can only wear chain with MBoost and Entity+ value, plate? i never played at the time of i think XD

1699440533975 - Aion 5.8 emulator improvement community project - RaGEZONE Forums

Last edited in 2018 on this site

magical plate? Wow, so something is clearly wrong with this database. She is indicating "Mystic Chain". I only know the game up to version 4.3; These new classes will have to be studied, as I don't know anything about them. I only played in version 4.3 with the classic classes.

"Aethertechs wear Magic Plate armor as their main set, being the only class which can make use of it. They can also wear Magic Chain, however it is not recommended." :unsure:
maybe now in newer versions XD
 

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based on which version i would say. I know days where an AT can only wear chain with MBoost and Entity+ value, plate? i never played at the time of i think XD

View attachment 244867
Last edited in 2018 on this site


maybe now in newer versions XD
2023-11-08 07 49 43 - Aion 5.8 emulator improvement community project - RaGEZONE Forums

See how confusing it is, ahahaha! Even the emulator code itself points to earning 'Chain' items. I will keep the same code to get 'Chain' items in the list of 'decomposable_items'. If any problem arises, I will resolve it later, as I am aiming to unpack the items in the box according to the class.

I wanted to know a way to extract the data directly from the aion client.
 

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Is someone know how to run Nightmare Circus correctly, because transformed character into bear have a skillbar (5 skills) but they are all disabled. How to enable them ? (Or this instance is not available in 5.8 ?)
 
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1699441112785 - Aion 5.8 emulator improvement community project - RaGEZONE Forums

all what you need is there. Look at Beshmundir disassembly item, if you see an magic plate armor, an Rider can wear Plate, if not ... chain XD

i posted my 3.9 disassembly file in Discord, maybe this will help a bit for some rates. is compared with 4.6pts and 3.9 client.
 

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View attachment 244869
all what you need is there. Look at Beshmundir disassembly item, if you see an magic plate armor, an Rider can wear Plate, if not ... chain XD

i posted my 3.9 disassembly file in Discord, maybe this will help a bit for some rates. is compared with 4.6pts and 3.9 client.
What is the name of the file you extracted from the Aion client with this information? So I can extract it here too.
 
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now yes :)
Code:
    <decomposable item_id="188051395">
        <items>
            <item id="100500698" player_class="SPIRIT_MASTER" count="1"/>
            <item id="100600755" player_class="SPIRIT_MASTER" count="1"/>
            <item id="100500698" player_class="SORCERER" count="1"/>
            <item id="100600755" player_class="SORCERER" count="1"/>
            <item id="100001080" player_class="ASSASSIN" count="1"/>
            <item id="100000893" player_class="ASSASSIN" count="1"/>
            <item id="100200807" player_class="ASSASSIN" count="1"/>
            <item id="101700722" player_class="ASSASSIN" count="1"/>
            <item id="100001080" player_class="RANGER" count="1"/>
            <item id="100000893" player_class="RANGER" count="1"/>
            <item id="100200807" player_class="RANGER" count="1"/>
            <item id="101700722" player_class="RANGER" count="1"/>
            <item id="100100676" player_class="CLERIC" count="1"/>
            <item id="101500698" player_class="CLERIC" count="1"/>
            <item id="100100676" player_class="CHANTER" count="1"/>
            <item id="101500698" player_class="CHANTER" count="1"/>
            <item id="100000892" player_class="GLADIATOR" count="1"/>
            <item id="100001007" player_class="GLADIATOR" count="1"/>
            <item id="100100675" player_class="GLADIATOR" count="1"/>
            <item id="100900683" player_class="GLADIATOR" count="1"/>
            <item id="100001080" player_class="TEMPLAR" count="1"/>
            <item id="100000893" player_class="TEMPLAR" count="1"/>
            <item id="100100676" player_class="TEMPLAR" count="1"/>
            <item id="100200807" player_class="TEMPLAR" count="1"/>
            <item id="100900684" player_class="TEMPLAR" count="1"/>
            <item id="101300655" player_class="TEMPLAR" count="1"/>
            <item id="101700722" player_class="TEMPLAR" count="1"/>
            <item id="102000662" player_class="SONGWEAVER" count="1"/>
            <item id="101900627" player_class="GUNSLINGER" count="1"/>
            <item id="101800867" player_class="GUNSLINGER" count="1"/>
            <item id="102100756" player_class="AETHERTECH" count="1"/>
            <item id="101800867" player_class="AETHERTECH" count="1"/>
        </items>
    </decomposable>
 
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problem is now that any java server has this "incorrect" xml file. Disassemby items can have more groups with diff rates, bcs of that i reworked the system like the ori server now on my server. Takes to much time to rebuild it by hand
 
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The problem is that this is happening, and I've already tried to fix it, but I don't understand anything about programming. This system of dividing into two files and using percentages makes everything very confusing. There are two options: leave it as it is, without the percentages, or modify the entire source code so that it works as in the 'Aion_GER_5.8_rev279_Full' emulator, but I don't know how to do that. However, I managed to transfer some things from the 'decomposable_select_items' file to 'decomposable_items'. Some items that I had doubts about were changed, now I'm leaving them here for you to test.
id:
188053556
188051387
188051388
188051389
188051390
188051391
188051392
188051393
188051394
188051395
 

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Is someone know how to run Nightmare Circus correctly, because transformed character into bear have a skillbar (5 skills) but they are all disabled. How to enable them ? (Or this instance is not available in 5.8 ?)
check if it works?
 

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1699443947514 - Aion 5.8 emulator improvement community project - RaGEZONE Forums

looks good is class exclusive. Im on 3.9 at the moment, but will work on 5.8 in the same way. Chests like this should reward any class. Maybe i can reword the disassembly system for 5.8 like i did it with mine
 

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Skilled Illusionist
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Nope, not working, skills on this mini bar still disabled (you have to use only these 5 skill, others are disabled like on Contaminated Underpath Instance) Check it: //goto circus
for some reason these skills cannot be used in this location
 
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