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Aion 5.8 emulator improvement community project

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I managed to transfer some things from the 'decomposable_select_items' file to 'decomposable_items'.
Added, thanks. And thank you Beckupgaming for testing.

-------------------------------------------------

I just noticed that Beckupgaming wasn't in any of the credits. I fixed that as you have been very helpful, thank you.

And after a half dozen edits, I gave up on trying to get everything lined up just right in Aion-Emu-Credits.css. o_O
 
Last edited:
Skilled Illusionist
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Added, thanks. And thank you Beckupgaming for testing.

-------------------------------------------------

I just noticed that Beckupgaming wasn't in any of the credits. I fixed that as you have been very helpful, thank you.

And after a half dozen edits, I gave up on trying to get everything lined up just right in Aion-Emu-Credits.css. o_O
no all good, there is no src code from me inside. My plan was to fix and repair the disassembly for 5.8. But im stop helping now XD Im a bit pissed of now bcs i want to help, but parsing the corrrect disassembly rate from both pts sources is not the correct way, ive learned this today :D....... i´m simply an noob thats all XD. XD
 
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no all good, there is no src code from me inside. My plan was to fix and repair the disassembly for 5.8. But im stop helping now XD Im a bit pissed of now bcs i want to help, but parsing the corrrect disassembly rate from both pts sources is not the correct way, ive learned this today :D....... i´m simply an noob thats all XD. XD
lol, a lot of us are noobs figuring it out as we go, just trying to improve the code in our own small way. And we appreciate everyone's help.
 
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lol, a lot of us are noobs figuring it out as we go, just trying to improve the code in our own small way. And we appreciate everyone's help.
yeah i think the same way, but i feel a bit attacked on dc. trying to help with my 3.9 disassembly fix (that i implement now inside my classic core with only 3000 missing values, but 32000 correct values btw ;)) but the pts cant help on 5.8.
;)
But im not fight against ppl with more brain thats all
 
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no all good, there is no src code from me inside. My plan was to fix and repair the disassembly for 5.8. But im stop helping now XD Im a bit pissed of now bcs i want to help, but parsing the corrrect disassembly rate from both pts sources is not the correct way, ive learned this today :D....... i´m simply an noob thats all XD. XD
Don't worry, I don't understand much either. I'm slowly learning with the code and other emulators, trying to follow the standard. Furthermore, every little change that is made benefits everyone. However, if you already work with the version 3.5 and keeps switching to 5.8, this can affect your mental health, because, even if the codes are similar, there is always a different path or a new path or has been modified from another way of writing.
 
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Don't worry, I don't understand much either. I'm slowly learning with the code and other emulators, trying to follow the standard. Furthermore, every little change that is made benefits everyone. However, if you already work with the version 3.5 and keeps switching to 5.8, this can affect your mental health, because, even if the codes are similar, there is always a different path or a new path or has been modified from another way of writing.
all good. Im not a profi, but i disassemble the pts server and i learned now a bit how the java server should run and many is simply incorrect inside. I pretty sure that the swap to 4.7.5 or 5.8 or whatever wont affect my. Its all the same base with some addons that the 3.9 didnt have thats all. But i cant understand why some persons simply wont understand that we only have the 4.6 and 7.7. pts for compare some stuff XD But yeah all good, Ppl should stay on broken stuff from the old java base XD
 
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all good. Im not a profi, but i disassemble the pts server and i learned now a bit how the java server should run and many is simply incorrect inside. I pretty sure that the swap to 4.7.5 or 5.8 or whatever wont affect my. Its all the same base with some addons that the 3.9 didnt have thats all. But i cant understand why some persons simply wont understand that we only have the 4.6 and 7.7. pts for compare some stuff XD But yeah all good, Ppl should stay on broken stuff from the old java base XD
I completely agree and that's exactly what I'm trying to do: bring the update to the correct version. There's no point in just fixing things if the items remain in the classic version.

It is quite challenging to find a balance between version 4.6 and 7.7 to make the necessary fixes.

The 'decomposable items' code in 7.7 simply doesn't exist, haha! It already has a different nomenclature and works differently. Each file is written individually, being something completely different. However, it still follows a pattern that comes from version 5.8.
 
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i mean if all items in an disassembly group has an maxvalue from 10000 (thats the max rnd that an disassembly has), where is the problem to remove items that are not in 5.8 and split the missing value on all items that you reach 10000? Thee is no problen, only on some items that shouldnt drop for 100% thats all what i would say. But yeah im fixing my own cores now like they should run and all is fine. bcs of that i dont like to code together. I hope this project goeas forward ;)
 
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i mean if all items in an disassembly group has an maxvalue from 10000 (thats the max rnd that an disassembly has), where is the problem to remove items that are not in 5.8 and split the missing value on all items that you reach 10000? Thee is no problen, only on some items that shouldnt drop for 100% thats all what i would say. But yeah im fixing my own cores now like they should run and all is fine. bcs of that i dont like to code together. I hope this project goeas forward ;)
That's it, it's individually separated. When removing, you can choose the percentage of how many should come out of the box. I still don't quite understand that part.
Note, there is an 80% chance of exiting the box value "3" and a 20% chance for the value "9". This is how I'm following the pattern.
Code:
    <!-- Xilix Fiber Bundle -->
    <decomposable item_id="152000659">
        <items chance="80">
            <item id="152000653" count="3"/>
        </items>
        <items chance="20">
            <item id="152000653" count="9"/>
        </items>
    </decomposable>
 
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That's it, it's individually separated. When removing, you can choose the percentage of how many should come out of the box. I still don't quite understand that part.
Note, there is an 80% chance of exiting the box value "3" and a 20% chance for the value "9". This is how I'm following the pattern.
Code:
    <!-- Xilix Fiber Bundle -->
    <decomposable item_id="152000659">
        <items chance="80">
            <item id="152000653" count="3"/>
        </items>
        <items chance="20">
            <item id="152000653" count="9"/>
        </items>
    </decomposable>
Code:
    <disassemblyitemset disassemblyItem_Id="188051396">
        <disassemble_set_list>
            <itemGroup gProb="1000" onlyClass="SORCERER">
                <item iProb="5000">
                    <create itemId="100500204" count="1"/>
                </item>
                <item iProb="5000">
                    <create itemId="100600219" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="SPIRIT_MASTER">
                <item iProb="5000">
                    <create itemId="100500204" count="1"/>
                </item>
                <item iProb="5000">
                    <create itemId="100600219" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="ASSASSIN">
                <item iProb="2857">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="5714">
                    <create itemId="100200298" count="1"/>
                </item>
                <item iProb="1429">
                    <create itemId="101700216" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="RANGER">
                <item iProb="1429">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="2857">
                    <create itemId="100200298" count="1"/>
                </item>
                <item iProb="5714">
                    <create itemId="101700216" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="CLERIC">
                <item iProb="6667">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="3333">
                    <create itemId="101500205" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="CHANTER">
                <item iProb="3333">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="6667">
                    <create itemId="101500205" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="TEMPLAR">
                <item iProb="5714">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="1429">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="2857">
                    <create itemId="100900197" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="GLADIATOR">
                <item iProb="2370">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="569">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="1185">
                    <create itemId="100200298" count="1"/>
                </item>
                <item iProb="569">
                    <create itemId="100900197" count="1"/>
                </item>
                <item iProb="4739">
                    <create itemId="101300194" count="1"/>
                </item>
                <item iProb="568">
                    <create itemId="101700216" count="1"/>
                </item>
            </itemGroup>
        </disassemble_set_list>
    </disassemblyitemset>

Yeah but also stuff like this is possible (comes from classic now. you have different groups, and it can also be possible that one player can obtain 3 groups as example, if there is no race restrict or anything else.)

but yeah any coder can build it for his own way. my file is now 3mb big for all disassembly items, thats all. before i has the same xml file with random manastone bliblablub and other stuff, i kicked all out and reduce the java file from 700 lines to 300 lines XD
 
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Code:
    <disassemblyitemset disassemblyItem_Id="188051396">
        <disassemble_set_list>
            <itemGroup gProb="1000" onlyClass="SORCERER">
                <item iProb="5000">
                    <create itemId="100500204" count="1"/>
                </item>
                <item iProb="5000">
                    <create itemId="100600219" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="SPIRIT_MASTER">
                <item iProb="5000">
                    <create itemId="100500204" count="1"/>
                </item>
                <item iProb="5000">
                    <create itemId="100600219" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="ASSASSIN">
                <item iProb="2857">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="5714">
                    <create itemId="100200298" count="1"/>
                </item>
                <item iProb="1429">
                    <create itemId="101700216" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="RANGER">
                <item iProb="1429">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="2857">
                    <create itemId="100200298" count="1"/>
                </item>
                <item iProb="5714">
                    <create itemId="101700216" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="CLERIC">
                <item iProb="6667">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="3333">
                    <create itemId="101500205" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="CHANTER">
                <item iProb="3333">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="6667">
                    <create itemId="101500205" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="TEMPLAR">
                <item iProb="5714">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="1429">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="2857">
                    <create itemId="100900197" count="1"/>
                </item>
            </itemGroup>
            <itemGroup gProb="1000" onlyClass="GLADIATOR">
                <item iProb="2370">
                    <create itemId="100000275" count="1"/>
                </item>
                <item iProb="569">
                    <create itemId="100100191" count="1"/>
                </item>
                <item iProb="1185">
                    <create itemId="100200298" count="1"/>
                </item>
                <item iProb="569">
                    <create itemId="100900197" count="1"/>
                </item>
                <item iProb="4739">
                    <create itemId="101300194" count="1"/>
                </item>
                <item iProb="568">
                    <create itemId="101700216" count="1"/>
                </item>
            </itemGroup>
        </disassemble_set_list>
    </disassemblyitemset>

Yeah but also stuff like this is possible (comes from classic now. you have different groups, and it can also be possible that one player can obtain 3 groups as example, if there is no race restrict or anything else.)

but yeah any coder can build it for his own way. my file is now 3mb small for all disassembly items, thats all. before i has the same xml file with random manastone bliblablub and other stuff, i kicked all out and reduce the java file from 700 lines to 300 lines XD
So it turned out really good :)

Here is an absurd amount of ahuahua lines and there are two files. :ROFLMAO::ROFLMAO:
Code:
    <!-- [Event] Sugarcrook's Pack -->
    <decomposable_select_item item_id="188051337">
        <items>
            <item id="110900168"/>
            <item id="110900169"/>
            <item id="111000022"/>
            <item id="111000023"/>
            <item id="114000017"/>
            <item id="114000018"/>
            <item id="125040157"/>
            <item id="125040158"/>
            <item id="169620009"/>
            <item id="160010149" count="2"/>
            <item id="160010150" count="2"/>
            <item id="160010151" count="2"/>
            <item id="160010152" count="2"/>
            <item id="160010153" count="2"/>
            <item id="161000003" count="2"/>
            <item id="164000065" count="2"/>
            <item id="164000066" count="2"/>
            <item id="164000068" count="2"/>
            <item id="164000070" count="2"/>
            <item id="164000073" count="2"/>
            <item id="164000076" count="2"/>
            <item id="164000079" count="2"/>
            <item id="164000120" count="2"/>
            <item id="164000121" count="2"/>
            <item id="164000134" count="2"/>
            <item id="167000230" count="2"/>
            <item id="167000235" count="2"/>
            <item id="167000267" count="2"/>
            <item id="167000294" count="2"/>
            <item id="167000299" count="2"/>
            <item id="167000331" count="2"/>
            <item id="167000358" count="2"/>
            <item id="167000363" count="2"/>
            <item id="167000427" count="2"/>
            <item id="167000454" count="2"/>
            <item id="167000459" count="2"/>
            <item id="167000491" count="2"/>
            <item id="167000518" count="2"/>
            <item id="167000522" count="2"/>
            <item id="167000550" count="2"/>
            <item id="167000558" count="2"/>
            <item id="169000009" count="2"/>
            <item id="169230015" count="2"/>
            <item id="169230018" count="2"/>
            <item id="169230019" count="2"/>
            <item id="169230021" count="2"/>
            <item id="169230022" count="2"/>
            <item id="169230023" count="2"/>
            <item id="186000030" count="2"/>
            <item id="186000031" count="2"/>
        </items>
    </decomposable_select_item>
Before, the boss was just like that.
Code:
    <!-- [Event] Sugarcrook's Pack -->
<decomposable_select_item item_id="188051337">
        <items>
            <item id="164002020" count="5"/>
            <item id="164002021" count="5"/>
        </items>
    </decomposable_select_item>
 
Last edited:
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So it turned out really good :)

Here is an absurd amount of ahuahua lines and there are two files. :ROFLMAO::ROFLMAO:
Code:
    <!-- [Event] Sugarcrook's Pack -->
    <decomposable_select_item item_id="188051337">
        <items>
            <item id="110900168"/>
            <item id="110900169"/>
            <item id="111000022"/>
            <item id="111000023"/>
            <item id="114000017"/>
            <item id="114000018"/>
            <item id="125040157"/>
            <item id="125040158"/>
            <item id="169620009"/>
            <item id="160010149" count="2"/>
            <item id="160010150" count="2"/>
            <item id="160010151" count="2"/>
            <item id="160010152" count="2"/>
            <item id="160010153" count="2"/>
            <item id="161000003" count="2"/>
            <item id="164000065" count="2"/>
            <item id="164000066" count="2"/>
            <item id="164000068" count="2"/>
            <item id="164000070" count="2"/>
            <item id="164000073" count="2"/>
            <item id="164000076" count="2"/>
            <item id="164000079" count="2"/>
            <item id="164000120" count="2"/>
            <item id="164000121" count="2"/>
            <item id="164000134" count="2"/>
            <item id="167000230" count="2"/>
            <item id="167000235" count="2"/>
            <item id="167000267" count="2"/>
            <item id="167000294" count="2"/>
            <item id="167000299" count="2"/>
            <item id="167000331" count="2"/>
            <item id="167000358" count="2"/>
            <item id="167000363" count="2"/>
            <item id="167000427" count="2"/>
            <item id="167000454" count="2"/>
            <item id="167000459" count="2"/>
            <item id="167000491" count="2"/>
            <item id="167000518" count="2"/>
            <item id="167000522" count="2"/>
            <item id="167000550" count="2"/>
            <item id="167000558" count="2"/>
            <item id="169000009" count="2"/>
            <item id="169230015" count="2"/>
            <item id="169230018" count="2"/>
            <item id="169230019" count="2"/>
            <item id="169230021" count="2"/>
            <item id="169230022" count="2"/>
            <item id="169230023" count="2"/>
            <item id="186000030" count="2"/>
            <item id="186000031" count="2"/>
        </items>
    </decomposable_select_item>
Before, the boss was just like that.
Code:
    <!-- [Event] Sugarcrook's Pack -->
<decomposable_select_item item_id="188051337">
        <items>
            <item id="164002020" count="5"/>
            <item id="164002021" count="5"/>
        </items>
    </decomposable_select_item>
yeah but nearly same same on classic XD


Code:
    <disassemblyitemset disassemblyItem_Id="188051337">
        <disassemble_set_list>
            <itemGroup gProb="1000">
                <item iProb="5">
                    <create itemId="186000030" count="2"/>
                </item>
                <item iProb="5">
                    <create itemId="186000031" count="2"/>
                </item>
                <item iProb="5">
                    <create itemId="161000003" count="2"/>
                </item>
                <item iProb="5">
                    <create itemId="169000009" count="500"/>
                </item>
                <item iProb="200">
                    <create itemId="169620009" count="2"/>
                </item>
                <item iProb="200">
                    <create itemId="164000071" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000072" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000073" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000074" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000075" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000076" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000077" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000078" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000079" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000132" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000133" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000134" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000065" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000066" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000118" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000122" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000069" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000070" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000120" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000121" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000230" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000235" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000427" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000267" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000294" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000454" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000459" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000299" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000491" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000331" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000358" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000518" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000522" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000363" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000558" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000550" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010151" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010152" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010153" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010149" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010150" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="110900168" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="110900169" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="125040157" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="125040158" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="111000022" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="111000023" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="114000017" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="114000018" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230015" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230018" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230019" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230021" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230022" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230023" count="1"/>
                </item>
            </itemGroup>
        </disassemble_set_list>
    </disassemblyitemset>
 
Joined
Oct 5, 2018
Messages
774
Reaction score
1,144
yeah but nearly same same on classic XD


Code:
    <disassemblyitemset disassemblyItem_Id="188051337">
        <disassemble_set_list>
            <itemGroup gProb="1000">
                <item iProb="5">
                    <create itemId="186000030" count="2"/>
                </item>
                <item iProb="5">
                    <create itemId="186000031" count="2"/>
                </item>
                <item iProb="5">
                    <create itemId="161000003" count="2"/>
                </item>
                <item iProb="5">
                    <create itemId="169000009" count="500"/>
                </item>
                <item iProb="200">
                    <create itemId="169620009" count="2"/>
                </item>
                <item iProb="200">
                    <create itemId="164000071" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000072" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000073" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000074" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000075" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000076" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000077" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000078" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000079" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000132" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000133" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000134" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000065" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000066" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000118" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000122" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000069" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000070" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000120" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="164000121" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000230" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000235" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000427" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000267" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000294" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000454" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000459" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000299" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000491" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000331" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000358" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="167000518" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000522" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000363" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000558" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="167000550" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010151" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010152" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010153" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010149" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="160010150" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="110900168" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="110900169" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="125040157" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="125040158" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="111000022" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="111000023" count="1"/>
                </item>
                <item iProb="120">
                    <create itemId="114000017" count="1"/>
                </item>
                <item iProb="100">
                    <create itemId="114000018" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230015" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230018" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230019" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230021" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230022" count="1"/>
                </item>
                <item iProb="200">
                    <create itemId="169230023" count="1"/>
                </item>
            </itemGroup>
        </disassemble_set_list>
    </disassemblyitemset>
This format was very good, congratulations.
 
Newbie Spellweaver
Joined
Dec 13, 2022
Messages
41
Reaction score
81
The "reward" button doesn't work like that or am I wrong?
only from NPCs it works through the rewards menu does not work.
 

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Experienced Elementalist
Joined
Apr 11, 2005
Messages
295
Reaction score
208
all quests
16801
16802
16803
16804

some simple quests through the "reward" button work

I can't find Alba garden

Im still trying to fix this, but i see this item from reward have a "unique skill" slot. It's named empty(null). Is possible to assign some skill to this slot ? If yes how to do this ?
I see the item needs to be amplified, is this implemented ? (is needed amplification tool ? stone ?) I checked amplification tool but window not appears.
 
Last edited:
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