Beholder

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Re: [Release] Beholder

i take it my file didnt help you then? =p

all i can suggest is you check the mapmobdata table and the mapids (incase they were modified), and Mobs::checkSpawn and Mobs::showMob functions in mobs.cpp

edit: oh and make sure you replaced the files that you got in GMSDB (so it reads from database and not xml files)


.. ive managed to get the icon showing (and upto 10 of them if i want xD) and mastery working but the summon itself.. still beyond me
 
Re: [Release] Beholder

I go to sleep and I wake up to find that this thread has gotten to 10 pages in about 20 hours.

I see someone figured it out.
 
Re: [Release] Beholder

No luck, no clue. :/

Im using now "Brute force" method. I will try ALL types, because i tried types6 to type8 with 0x10 and 0x80 already. With no result.
 
Re: [Release] Beholder

3 people so far I'm pretty sure


Me, CTZ, and my friend.

Pretty sure ctz doesn't have it. I'd like a screenshot showing he has it. GJ jaka, but I'm pretty sure you used the wrong packet for the icon. I know I did when I got it to summon.
 
Re: [Release] Beholder

here's a hint >_>


else if(strcmp(command, "type1") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , 1321007, 1200*1000, (char)next_token, 0, 0, 0, 0, 0, 0, 0, (vector <int>)10, 1);
}


Edit: slayah, would you mind sending me yours so I could see if I screwed something up? o_0. I have the correct icon and it summons, and I also get the mastery, so I think I got it all right.
 
Re: [Release] Beholder

Once again packter 0x10 and 0x80 are there, just figure what type, it aint that hard, seriously-.-'
 
Re: [Release] Beholder

here's a hint >_>


else if(strcmp(command, "type1") == 0){
SkillsPacket::useSkill(player, Maps::info[player->getMap()].Players , 1321007, 1200*1000, (char)next_token, 0, 0, 0, 0, 0, 0, 0, (vector <int>)10, 1);
}


Edit: slayah, would you mind sending me yours so I could see if I screwed something up? o_0. I have the correct icon and it summons, and I also get the mastery, so I think I got it all right.

i don't get it , i think. Why the hell you changed vals with this freaky (vector<int>)10 ? Is it for mastery? You didn't have to do this cause mastery is being added automatically.
 
Re: [Release] Beholder

i don't get it , i think. Why the hell you changed vals with this freaky (vector<int>)10 ? Is it for mastery? You didn't have to do this cause mastery is being added automatically.

That's what the vals.push_back crap is.
 
Re: [Release] Beholder

...don't flame/yell at me for this, but where exactly are we in figuring out this skill? I'd like to help out, but I need to be caught up. I missed about 4 pages last night.
 
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