will any of the bug fixes for the bugs on the 2.0 ever be release sorry im not very good with the client Source but i understand the Server Source well (more like its more simple than the client)Our repo has a TW branch!
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Since the project is open source, everyone is free to tackle the bugs at their own pace. It's a community driven project! Because of that, there's no real deadline to the bug fixes. It entirely depends on if someone decides to attempt to fix any of the bugs that comes to mind.will any of the bug fixes for the bugs on the 2.0 ever be release sorry im not very good with the client Source but i understand the Server Source well (more like its more simple than the client)
Uhh question Do you know how to Enable the Engineer Class?Since the project is open source, everyone is free to tackle the bugs at their own pace. It's a community driven project! Because of that, there's no real deadline to the bug fixes. It entirely depends on if someone decides to attempt to fix any of the bugs that comes to mind.
I've never done it myself, so I can't help with that, but I have seen others go through with implementing the Engineer class. From what I've seen, a lot of the work will have to be in the client source and the RDFs. There is already some data on the Engineer class that exists within the client's RDFs, but the amount of data is minimal. If I remember right, only the class ID is available in one of the character related table RDFs and a minimal amount of skill info for the class in the Skill data RDF.Uhh question Do you know how to Enable the Engineer Class?
I see, i've notice there hasnt been much commits on github lately would be nice to see the project flowing again, the files i Use is Very Old would love to upgrade to the latestI've never done it myself, so I can't help with that, but I have seen others go through with implementing the Engineer class. From what I've seen, a lot of the work will have to be in the client source and the RDFs. There is already some data on the Engineer class that exists within the client's RDFs, but the amount of data is minimal. If I remember right, only the class ID is available in one of the character related table RDFs and a minimal amount of skill info for the class in the Skill data RDF.
If it were me, I'd first look into how other classes work in the source; like how their data is stored and used in the game and then replicate it for the Engineer class. I think the hardest part will be designing and implementing the skills for the class. Of course, take this with a grain of salt because I haven't tried to implement the Engineer class.
It's fine, the project is open source, so anyone and everyone can work on it whenever they'd like! At the moment, I have some important things in my real life that need to be done, so I can't devote as much time as I'd like to on the project. However, I do often pop in on ragezone and the github just in case there are any PRs.I see, i've notice there hasnt been much commits on github lately would be nice to see the project flowing again, the files i Use is Very Old would love to upgrade to the latest