Newbie Spellweaver
- Joined
- Dec 12, 2013
- Messages
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i tried everything! nothing working and it seems the problem not just with my server! :S
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Join Today!guys anybody knows how to fix the bug with the edited repack!?
1.when i make a room and go to the market and click exit it stuck on lobby! if some one can fix that help me please.
2.and there is the settings thing , when iam trying to change a control thing, and click ok the resolution of the client also change if some one can help me with this 2 problems that would be great!
Always hate to go to the lobby if you're in stage and you have to go lobby to get in the shop? This thread is for you.
Stage.xml
Code:<!-- BMBUTTON : 상점버튼 --> <BMBUTTON item="ShopCaller" parent="Stage"> <BUTTONLOOK>NormalBmButtonLook</BUTTONLOOK> <BOUNDS> <X>289</X> <Y>32</Y> <W>93</W> <H>38</H> </BOUNDS> <STRETCH/> <BITMAP type="up">shop_off_kr.tga</BITMAP> <BITMAP type="over">shop_on_kr.tga</BITMAP> <BITMAP type="down">shop_on_kr.tga</BITMAP> <TEXT></TEXT> </BMBUTTON>
ZGameInterface.CPP
Search for
Code:void ZGameInterface::ShowEquipmentDialog
Further down in the code you'll find
Code:pButton->Show( false);
Change it to
Code:pButton->Show( true);
Search for
Code:void ZGameInterface::ShowShopDialog
You'll see
Code:MLabel* pLabel = (MLabel*)pResource->FindWidget("Shop_Message"); sprintf( buf, "%s > %s > %s", ZGetGameClient()->GetServerName(), ZMsg( MSG_WORD_LOBBY), ZMsg( MSG_WORD_SHOP)); if (pLabel) pLabel->SetText(buf);
Replace with
Code:MButton* pButton = (MButton*)pResource->FindWidget("Shop_to_Equipment"); MLabel* pLabel = (MLabel*)pResource->FindWidget("Shop_Message"); if ( pButton && pLabel) { char buf[256]; if ( ZApplication::GetGameInterface()->GetState() == GUNZ_STAGE) { pButton->Show( true); sprintf( buf, "%s > %s > %s", ZGetGameClient()->GetServerName(), ZMsg( MSG_WORD_STAGE), ZMsg( MSG_WORD_SHOP)); pLabel->SetText( buf); } else { pButton->Show( true); sprintf( buf, "%s > %s > %s", ZGetGameClient()->GetServerName(), ZMsg( MSG_WORD_LOBBY), ZMsg( MSG_WORD_SHOP)); pLabel->SetText( buf); } }
Further down you'll see
Code:ShowWidget( "Lobby", true);
Replace with
Code:if ( ZApplication::GetGameInterface()->GetState() == GUNZ_STAGE) ShowWidget( "Stage", true); else ShowWidget( "Lobby", true);
Have Fun!
Costing you use another source code, there are many, you can use the nationalgunz or auragunz of having no errors.
LOL
in system.mrs -> strings.xml
<STR id="ZITEM_NAME_399997">GM Machine Gun</STR>
<STR id="ZITEM_DESC_399997">GM Machine Gun</STR>
man i not really follow you.. you know mybe where i can find fix strings.xml ?Add the entrys for the Weapons like this here:
Code:<STR id="ZITEM_NAME_399997">GM Machine Gun</STR> <STR id="ZITEM_DESC_399997">GM Machine Gun</STR>
man i not really follow you.. you know mybe where i can find fix strings.xml ?
i think what u need to is.
Open ZItem.xml check mesh_name="" (Using Find)
And take the Item Number and Search on Shop.xml Delete that code on there.
Like i said before,that's the item using for Quest NPC. That's why the item dont have a Mesh.
jur13n can you give me Gunz.exe without anti-Lead please i love evertyhing you did on it, i just dont want anti-lead. would really appreciate it.
i was trying to get this one except without anti-lead in it. thats all do you have to have a 1.5v Gunz client with lead? my visual studio dont work on pc and i dont know want to edit source i dont know how all i want is this client without antilead i would really appreciate it means alot.Lol, everything's he added on there has been released, grab Dawsons source, add the released stuff and job done.
i was trying to get this one except without anti-lead in it. thats all do you have to have a 1.5v Gunz client with lead?