Newbie Spellweaver
- Joined
- Aug 10, 2011
- Messages
- 77
- Reaction score
- 132
Requirement:
Visual Studio 2010
OR
Visual Studio 2012
Information:
The launcher has 2main instance, first it wait for the user to click the "Update Game" bouton before to check if there is a patch before launching the game, if there is a patch it will automaticly update after/else it will get on a pause mode until the user click start game to launch gunz.exe instance.
A nice and easy to use Setting frame, wich already has Archtype function and the capability of changing gunz resolution.
Capable of using SerialKey, (SerialKey.dll):
Capable of auto-updating (As far as your new gunz launcher is under the name, "Gunzlauncher.mrs" without quote)
GunzLauncher.ini (@SKIPUPDATE = UPDATE SKIP)
Updates work whit any type of file as long as you change it.
GunzPatchBuilder, Build the ZPatch.xml for the launcher to read on.
MPressGui, the only capable packer to pack this launcher and GunzPatchBuilder (It will freeze around the 60-75% just close it, it will be packed even if it doesn't hit 100%)
Usefull information:
GunzLauncher require files from 3 specific folders.
Patch, 127.0.0.1/GunZPatch/ZPatch.xml
LauncherWeb, 127.0.0.1/GunZLauncher/Launcher.htm
GunzConfig files if it doesn't exist, 127.0.0.1/GunZConfig/config.xml
CurrentIP in launcher source is, "127.0.0.1"
This project is open source, feel free to comment or w/e, this project was made in early 2012 and haven't been updated since.
No pre-compiled files will be given, compile it yourself and do no forget no support will be given.
CREDITS:
x1nixmzeng: SerialKey.dll, who can be found here.
adz28: He helped me alot on the creation of this launcher back then.
You doesn't deserved the right to download this files if you haven't fully read the thread.
Download:
Quick information: I haven't left the project 1.5 completely, i'm just over-busy whit job's since i'm doing nearly 60-70h per week, i doesn't have time to continue it, but once i quit one of those 2job's and have free time to continue it, i will open a thread in the dev section.
Visual Studio 2010
OR
Visual Studio 2012
Information:
The launcher has 2main instance, first it wait for the user to click the "Update Game" bouton before to check if there is a patch before launching the game, if there is a patch it will automaticly update after/else it will get on a pause mode until the user click start game to launch gunz.exe instance.
A nice and easy to use Setting frame, wich already has Archtype function and the capability of changing gunz resolution.
Capable of using SerialKey, (SerialKey.dll):
Capable of auto-updating (As far as your new gunz launcher is under the name, "Gunzlauncher.mrs" without quote)
GunzLauncher.ini (@SKIPUPDATE = UPDATE SKIP)
Updates work whit any type of file as long as you change it.
GunzPatchBuilder, Build the ZPatch.xml for the launcher to read on.
MPressGui, the only capable packer to pack this launcher and GunzPatchBuilder (It will freeze around the 60-75% just close it, it will be packed even if it doesn't hit 100%)
Usefull information:
GunzLauncher require files from 3 specific folders.
Patch, 127.0.0.1/GunZPatch/ZPatch.xml
LauncherWeb, 127.0.0.1/GunZLauncher/Launcher.htm
GunzConfig files if it doesn't exist, 127.0.0.1/GunZConfig/config.xml
CurrentIP in launcher source is, "127.0.0.1"
This project is open source, feel free to comment or w/e, this project was made in early 2012 and haven't been updated since.
No pre-compiled files will be given, compile it yourself and do no forget no support will be given.
CREDITS:
x1nixmzeng: SerialKey.dll, who can be found here.
adz28: He helped me alot on the creation of this launcher back then.
You doesn't deserved the right to download this files if you haven't fully read the thread.
Download:
You must be registered to see links
Quick information: I haven't left the project 1.5 completely, i'm just over-busy whit job's since i'm doing nearly 60-70h per week, i doesn't have time to continue it, but once i quit one of those 2job's and have free time to continue it, i will open a thread in the dev section.
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