[RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes!

There is a small issue in dungeons: for example, in the Halls of Valor normal and heroic, there are frequent line-of-sight (LoS) problems with bosses. This also happens in various other dungeons. It can be difficult to attack bosses as a ranged class because I have to move around and search for a position from which my spells can hit them, while the bots are able to attack normally.

*New one*
can't use druid boomy artifact spell in dungeons, works only in openworld;
Some cosmetic glyphs can't used with %s error;
Amethyst citadel dungeon not works heroic mode;
achievement broken isles not works and don't let fly in legion locations;
no boss loot in any heroic dungeons lfg;
Elemental shaman mastery not working;
Elemental shaman earthshock spell no animation (cosmetic bug);
after passing one dungeon mythic can't enter any mythic dungeon - you must be 111 level to enter Big problem, in gm mode can enter but no rewards; (Retested Again) Only one dungeon - Darkheart Thicket dungeon works properly, no other.

Overall, though, I’m very happy with the progress—playing with the bots is a lot of fun!
 
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Client version is hardcoded? Is it possible to support other clients? As far as I know there is no complete offline 26972 clients, all of the available ones are missing cutcsenes and stuff. 26365 are more complete (DH opening plays at least).

DB login \ pass? I would like to try importing my characters from SSP.

Hello friend, we currently only support this version:
Client Version: WoW 7.3.5 (Build 26972) — enUS

I believe we will support other versions in the future, but right now it isn't possible; we are going to release a tool to back up and restore characters and accounts in the database.

A new version is coming out this afternoon; we'll see if we have time to launch everything.

There is a small issue in dungeons: for example, in the Halls of Valor normal and heroic, there are frequent line-of-sight (LoS) problems with bosses. This also happens in various other dungeons. It can be difficult to attack bosses as a ranged class because I have to move around and search for a position from which my spells can hit them, while the bots are able to attack normally.

*New one*
can't use druid boomy artifact spell in dungeons, works only in openworld;
Some cosmetic glyphs can't used with %s error;
Amethyst citadel dungeon not works heroic mode;
achievement broken isles not works and don't let fly in legion locations;
no boss loot in any heroic dungeons lfg;
Elemental shaman mastery not working;
Elemental shaman earthshock spell no animation (cosmetic bug);
after passing one dungeon mythic can't enter any mythic dungeon - you must be 111 level to enter Big problem, in gm mode can enter but no rewards; (Retested Again) Only one dungeon - Darkheart Thicket dungeon works properly, no other.

Overall, though, I’m very happy with the progress—playing with the bots is a lot of fun!


Hey! Thanks a lot for the detailed report — this is exactly the kind of feedback that helps. Point by point:

  1. Boss line-of-sight problems (Halls of Valor and others) — Known issue and actively being worked on. It comes from the collision data (vmaps) for some dungeon models: the server thinks there's geometry between you and the boss when there isn't. We've already rebuilt part of this data (it's also why some bots handle it better — they use different checks), and more dungeons are being corrected one by one. If you can, send me the spots where it happens most (boss + roughly where you were standing) — that speeds things up a lot.
  2. Boomkin artifact spell not working in dungeons (works in open world) — New one for me. sounds like an instance-flag issue on that spell script.
  3. Cosmetic glyphs showing a "%s" error — Known class of bug (missing locale strings on some glyph items). Low priority but on the list.
  4. Assault on Violet Hold heroic not working — Noted, will check the heroic difficulty entry for that map.
  5. Broken Isles Pathfinder achievement / no flying in Legion zones — Correct, the achievement chain isn't wired yet, so flying can't unlock through it. It's on the roadmap. You can unlock flying using store on game.
  6. No boss loot in heroic LFG dungeons — Very likely the same root cause we already found and fixed for Maw of Souls: some bosses simply have empty loot tables in the database. We're auditing all Legion dungeon bosses for this. Expect this one to improve soon.
  7. Elemental shaman: mastery not working + Earth Shock missing animation — Both noted. The mastery one is important, will prioritize; the animation is cosmetic but goes on the list.
  8. Mythic lockout — "must be level 111" after clearing one mythic, only Darkheart Thicket works — This is the most serious one, thanks for retesting it. It smells like a difficulty/lockout bug rather than an actual level requirement. We've been deep in the mythic/keystone system this week, so this lands in exactly the area under active work. I'll reproduce it with your steps: clear one mythic → try to enter another → blocked.
Really glad you're having fun with the bots — they've been getting big upgrades daily (smarter tank/healer, proper dungeon behavior), so keep the feedback coming. It genuinely shapes what gets fixed first.
 
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Hi! New issues:

1. Loot drops in Mythic dungeons with another real player
When running a Mythic dungeon in a group that includes at least one other real player (not just bots), bosses drop only Artifact Power and relics (items that increase artifact traits) – no actual gear pieces.
Tested in Darkheart Thicket.
When I enter the same dungeon solo, personal loot works correctly and gear drops as expected.


2. Mythic Keystone placement missing in several dungeons after reaching level 111
After hitting level 111, I can enter dungeons (cuz of problem from previous post), but the keystone placement pedestal is absent in the following instances:

  • Black Rook Hold
  • Eye of Azshara
  • Violet Hold (the Dalaran dungeon)
  • Court of Stars (Suramar)
  • Cathedral of Eternal Night
  • Halls of Valor
  • Maw of Souls
Keystone placement does exist in:

  • The Arcway
  • Neltharion's Lair

3. Minor but critical bot management issue when playing with a friend in LFG
When playing with one real friend and filling the rest of the group with bots (e.g., me + friend + 3 bots), you must remove the extra bot using .bot remove before the run.
Simply kicking that bot from the party (without using .bot remove) does not fully remove it; the bot will still attempt to join your premade dungeon and this causes the server to crash.

4. Violet hold totaly broken (see screenshot)

5. Cathedral of Eternal Night all enemies is 1 lvl and no loot. Also we can kill Illidan here )

6. Fire Mage no artefact procs with cooldown refreshing as i understand from my friend, need to test more


New issues tested with bots without second player:

1. Nelarion lair Entrance water slide not works
2. Unattacable boss (same dungeon)
3. Not working barrels (same dungeon)
4. Non personal loot in mythic
5. 3rd boss wrong posion impossible to hit and no loot (same dungeon)
6. Last boss is green friendly, can't attack (same dungeon)

7. Boomy druid has problem with haste incl. moonfire and sufire spells, sometimes this instacast spells becomes castable 1-2 seconds ) Happens randomly
 

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Why This Happens
You’re not doing anything wrong—that path is hardcoded into the binary.

The error comes directly from the database auto-updater. During compilation, CMake bakes the build machine's source path into revision_data.h. The updater uses this to locate the sql/ directory. Since that folder existed on the developer's machine but doesn't exist on yours, the updater fails and shuts down the server.

Since pre-built packs already ship with fully populated databases, the updater has nothing to apply anyway. Choose one of the fixes below:

Option A: Disable the Auto-Updater (Recommended)Since you are using a pre-compiled pack, simply turn off the updater.

  1. Open worldserver.conf.
  2. Set the following value:

    Code:
    Updates.EnableDatabases = 0




    (Note: The mask works per-database—1 = Auth, 2 = Characters, 4 = World, 8 = Hotfixes, 15 = All. Setting it to 0 disables it completely).
Option B: Point to Your Local SQL DirectoryUse this only if you actually have the source sql/ folder on your local machine.

  1. Open worldserver.conf.
  2. Update these paths:

    Code:
    SourceDirectory = "C:/your/path/AshamaneCore"
    MySQLExecutable = "C:/your/path/to/mysql.exe"
  • SourceDirectory must point to the folder containing sql/, not the sql/ directory itself. Use forward slashes (/).
  • MySQLExecutable is required because applying .sql files executes through the MySQL client. If left blank, it defaults to the builder's local path or your system PATH.
Additional Notes

  • bnetserver.conf: If you hit the same issue here, apply the same fixes (though it typically ships with Updates.EnableDatabases = 0 by default).
  • Future Builds: This behavior is updated in newer core revisions. If the hardcoded path is missing and SourceDirectory isn't set, the server will now throw a warning and continue booting instead of crashing. It will only hard-stop if SourceDirectory is explicitly set to an invalid path.





A Quick Note Regarding Our Patreon

We want to clear the air so there's no misunderstanding: we are not looking to profit from this project.
All of our content is—and will forever be—100% free for everyone. We will never lock features behind a paywall or charge anyone for using our work.

We decided to launch a Patreon for one simple reason: server development tools have evolved, and right now, we are paying out-of-pocket for multiple AI subscriptions to assist with coding, along with a dedicated internal AI system we use specifically to simulate and test bots. For those of us living outside the US, these monthly costs add up quickly due to exchange rates.

Every single penny from Patreon will go directly toward funding these AI tools and acquiring resources that directly speed up and improve the project.

What About Future Expansions?
Our main objective right now is to deliver a fully functional, rock-solid experience up to Legion (my personal favorite expansion). Once we reach that goal and everything is thoroughly tested and polished, we might consider working on repacks for other expansions. However, we are still a long way from that point, and Legion remains our sole focus for the foreseeable future.

Thank you all for the support, testing, and feedback—it’s what keeps this project moving forward!
I'm still learning, so I apologize for the questions. I dl both the repack and the separate data. where does this data folder go? I don't see any clear instructions for it.
 
Thank you!

still can't get this working. I turned off auto updates and then this happened:

It just repeats over and over.

1787798648221 - [RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes! - RaGEZONE Forums
 
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I'm still learning, so I apologize for the questions. I dl both the repack and the separate data. where does this data folder go? I don't see any clear instructions for it.

Hello there new version available, i recomend update.

We include many informations , how to use and fixes on this version.
 
HI! Do you plan to populate open world with bots?

Core if full capable right now, but idk, maybe in future, many users dont have much ram and bots need a buch of ram to populate the world.... but lets see.
 
EmuCoach has a system where 20–30 random bots teleport to the player's location and follow them around at a distance of about 100+ yards. Basicly they just ride on the road. Sometimes they come up to the player and run past, creating a feeling of a living world without needing many bots constantly following you. They just hang around nearby and mess around a little bit. So there is no need thousands bots just a trick

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DestinyCore has absolutely simmilar system
 
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EmuCoach has a system where 20–30 random bots teleport to the player's location and follow them around at a distance of about 100+ yards. Basicly they just ride on the road. Sometimes they come up to the player and run past, creating a feeling of a living world without needing many bots constantly following you. They just hang around nearby and mess around a little bit. So there is no need thousands bots just a trick

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DestinyCore has absolutely simmilar system
im check this out, tks for suggestion!
 
Hi dvtanubis1979, I just installed the new repack, everything starts up perfectly, but when I log in with my account, the world server window says it has stopped.
My server path is (F:\WowRepak\LegionMind)
My game is WoW 7.3.5. 26972) — enUS
 

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