[RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes!

Hi dvtanubis1979, I just installed the new repack, everything starts up perfectly, but when I log in with my account, the world server window says it has stopped.
My server path is (F:\WowRepak\LegionMind)
My game is WoW 7.3.5. 26972) — enUS
Tks for report, we working on fix right now, and temporary disabled downloads.

Hi dvtanubis1979, I just installed the new repack, everything starts up perfectly, but when I log in with my account, the world server window says it has stopped.
My server path is (F:\WowRepak\LegionMind)
My game is WoW 7.3.5. 26972) — enUS
Sorry about that, fix is available:

🔥fix ---> -

Violet Hold Still Broken - FIX2 ASAP
 
Last edited:
Tks for report, we working on fix right now, and temporary disabled downloads.


Sorry about that, fix is available:

🔥fix ---> -

Violet Hold Still Broken - FIX2 ASAP
I get this error 622f323ce34c+_worldserver.exe_[27-8_22-12-0]
 

Attachments

I get this error 622f323ce34c+_worldserver.exe_[27-8_22-12-0]
after fix u still taking error ?

FIX 2 - Available for testing.


 
Last edited:
after fix u still taking error ?

FIX 2 - Available for testing.


Hi dvtanubis1979, it's still not working even after applying both fixes. I've attached the worldserver.exe.txt file for you to review.
By the way, I can play perfectly fine with the first version you released, but with this new version I can get to the server selection screen, but when I go to create a character it disconnects, and the worldserver is down.
 

Attachments

Hi dvtanubis1979, it's still not working even after applying both fixes. I've attached the worldserver.exe.txt file for you to review.
By the way, I can play perfectly fine with the first version you released, but with this new version I can get to the server selection screen, but when I go to create a character it disconnects, and the worldserver is down.
Tks for u feedback, last try or we publish new repack version full:
  • 🔥fix 3 ---> -
 
Still interesting to follow this - I can feel the pain of the crashing servers!
Thanks! We are currently working on a quick patch to fix an issue from the last release, so a new version should be out later today.

The interesting part is that we have our own compiled core, so it's just a matter of time before we have everything aligned.
 
lol came on to download this today and find all these, but looking forward to the fixes :) This look awesome! Guess I'll wait and keep checking later.
 
Still interesting to follow this - I can feel the pain of the crashing servers!
New Version Available, tested manually if u download our client u dont need to patch then.

lol came on to download this today and find all these, but looking forward to the fixes :) This look awesome! Guess I'll wait and keep checking later.
New Version Available, tested manually if u download our client u dont need to patch then.
 
y instale el server lo ise funcionar pero no entra al juego hasta descargue el cliente que pusieron y no entra use los de admin cree unuevos y nada
 
1788040523380 - [RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes! - RaGEZONE Forums
10000 seconds

y instale el server lo ise funcionar pero no entra al juego hasta descargue el cliente que pusieron y no entra use los de admin cree unuevos y nada
link client
 
ayuda ya pude hacer funcioonar el servidor repack pero el cliente nose conecta . ya puse el admin@admin, admin eh creado hasta nuevos usuarios y nada nose conecta nose que mas hacer trate de parchar el exe quisa sea eso pero en el tutorial no dice nada de aparchar solo que descargando el cliente y el repack funcionaria pero no me funciona ya intente de todo cambie proxis y nada cambie exe y nada
 

⚔️ [RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes!​

View attachment 307749



Hey everyone!

We are excited to share the Beta Release of our customized WoW Legion 7.3.5 TrinityCore Repack, fully tailored for players who want a smooth, action-packed endgame experience (especially focused on Dungeons and Mythic+ content).

This project was built upon the foundation of the awesome work from SPPnxt Legion:👉 Based on: SPPnxt Legion 7.3.5 Release

🔥 Key Features & Current Progress (Beta Phase):​

  • 🤖 Advanced Dungeon Bots: Fully functional AI bots designed specifically to accompany you through Dungeons and Mythic+ runs.
  • 🔌 Custom In-Game Addon: Includes a custom UI Addon designed for seamless control and management of your bots directly in-game!
  • 🏰 Dungeon & Raid Fixes: Major overhaul and fixes applied to numerous Dungeons and Raid encounters to ensure proper mechanics and stability.
  • 🎲 Custom Content & Mechanics: Randomized systems, custom tweaks, and ongoing balance passes.

🚀 Continuous Updates, Downloads & Support​

Because this is an active project in rapid development, all the latest core updates, scripts, bug fixes, and new versions are continuously published on our Patreon and shared within our Discord community.
  • Patreon: Get immediate access to new releases, custom scripts, and stable builds.
  • Discord: Join our community to follow patch notes, report bugs, and suggest new features.
Default Login Account
Username:
[email protected]
Password: admin

Important Note: As of 28/08/2026, only Alliance Bots have been tested.
No backup tool available right now - but on the way!

Client Requirements
Client Version:
WoW 7.3.5 (Build 26972) — enUS

Downloads & Links


  • Repack Server 0.1.2 (Mega Mirror ):
  • IA Model BotBrain - (Mega Mirror): IA Model - I.A how (Patreon Exclusive Content)
  • World of Warcraft Client (Mega Mirror) -

    MediaFire​

  • Repack Server 0.1.2 (Mediafire Mirror ):
  • IA Model BotBrain- (Mediafire Mirror): IA Model - I.A how (Patreon Exclusive Content)
  • World of Warcraft Client (MediaFire Mirror) -

🔄 Weekly Updates: New scripts, core fixes, and features are updated weekly on Patreon!
We appreciate all feedback and bug reports from the community as we continue refining this project! Enjoy testing!

View attachment 308391

Code:
# LegionMind
## Build 2026-08-28
### Critical stability fixes
- **OpenSSL fix (crash on character creation):** shipped `ossl-modules/legacy.dll` and the batches now set `OPENSSL_MODULES`. Fixes the `C0000005` in `libcrypto` that took the worldserver down on character creation (user-reported).
### PlayerBots — combat
- **Pets attack:** bot pets (hunter wolf, warlock Felhunter, mage Water Elemental) and **Hati** (the BM hunter's artifact companion) are now ordered to attack the bot's target. They used to stand idle.
- **"Spinning" fix:** the warlock got stuck re-summoning an impossible pet every tick (spell-summon doesn't work for clientless bots) — it froze and spun in place. It now gives up after failing.
- **Rotations rewritten** for all 23 class/role combinations (AoE by enemy count, multi-dot, interrupts, HP-based defensives, cooldowns on bosses).
- **Spec-correct gear:** item selection now respects the class/spec **primary stat** (a priest no longer picks an Agility trinket, a tank no longer picks a caster-stat one).
- **Healing:** healers heal earlier; Discipline uses Penance correctly; the warrior tank self-heals; the warlock battle-rezzes (Soulstone).
- **Soulwell:** the warlock offers the Soulwell (Ritual of Souls) again in dungeons.
### Dungeons / World
- **Maw of Souls 2nd boss (Harbaron):** summoned servitors now move and attack.
- **Helya:** size reduced; bots respect the platform better (reinforced anti-fall net).
- **Dungeon teleporter** at the hub (Antonidas Memorial): a mage NPC that ports you to the Legion dungeon doors.
- Boss loot imported for 45/46 dungeons; Mythic+ affixes implemented.
### Engine
- **Eluna** (Lua) integrated into the core.
- Group-loot (5-man), BattlePay and allied-races fixes.


## fix-3 — 2026-08-28 — Worldserver crash when creating/entering a character

**Fixes:** the worldserver crashing with `C0000005 ACCESS_VIOLATION` inside
`libcrypto-3-x64.dll` the moment you create a character or enter the world — even
after applying fix-2. You reach the realm-selection screen, then the worldserver
window closes.

**Root cause.** The world connection is encrypted with **ARC4 (RC4)**. In
**OpenSSL 3**, RC4 is a *legacy* cipher and lives in a separate module,
`legacy.dll`, that OpenSSL loads at runtime from its "modules" folder. fix-2
bundled `libcrypto-3-x64.dll` **but not** `legacy.dll`. On the build machine
OpenSSL finds `legacy.dll` at its install path automatically; on a machine that
doesn't have that install, the legacy provider never loads, RC4 returns nothing,
and the server crashes as soon as it encrypts the world connection. This also
explains why the very first repack worked (it used the OpenSSL already on your
system, which had its legacy module) and the fix-2 build did not.

**Added:**
- `ossl-modules/legacy.dll` — the OpenSSL 3 legacy provider (v3.5.3, matches the
  bundled `libcrypto`). This is the missing piece.
- `Start Worldserver (fix-3).bat` — launches the worldserver with
  `OPENSSL_MODULES` pointing at `ossl-modules`, so the legacy provider loads.
- `libcrypto-3-x64.dll`, `libssl-3-x64.dll`, `libmysql.dll` — same versions as
  fix-2, included so everything matches (safe to overwrite).

**Notes:**
- This **completes** the OpenSSL change fix-2 started — fix-2 shipped the new
  `libcrypto` but not its legacy module, so machines without a system OpenSSL 3
  still crashed at character creation.
- **No new `worldserver.exe`** — keep the one from fix-2. Nothing about how the
  server runs changed; this only makes the legacy cipher available.
- You do **not** need to re-run the fix-2 world-DB hotfix.
- Apply: copy everything into your `1-Server\bin` folder (keep the `ossl-modules`
  subfolder) and start via `Start Worldserver (fix-3).bat`. Full steps in
  `READ ME FIRST — fix-3.md`.

---

## fix-2 (Hotfix #1) — Login crash + first content pass

- **`worldserver.exe`:** fixed a null-pointer crash in the group / dungeon-finder
  path that ran while a character entered the world (solo dungeon mode touches it
  on login) — added the missing LFG/role-check/teleport guards + deferred bot
  removal.
- Bundled newer runtime DLLs (`libcrypto-3-x64.dll`, `libssl-3-x64.dll`,
  `libmysql.dll`). *(Incomplete — missing the OpenSSL legacy module; see fix-3.)*
- Server no longer crashes when a bot is removed from a premade without
  `.bot remove`.
- **Violet Hold** enabled (was fully broken): instance script + all 8 bosses wired.
- **Mythic keystone pedestals** ("Font of Power") added to the dungeons missing
  them (Black Rook Hold, Eye of Azshara, Violet Hold, Court of Stars, Cathedral,
  Halls of Valor, Maw of Souls).
- **Fire Mage** Hot Streak proc bug fixed.
- **Dungeon loot** made personal again (no more sharing/losing drops with a real
  player in the group).
- **Maw of Souls** polish: English messages; the boss "Font of Power" only on Mythic.

# LegionMind — Changelog · 0.1.1 - Hotfix 1 (August 2026)
**Headline:** fixes the **Worldserver crash on login** from the first public build, adds a fully
working **Violet Hold**, and rolls in every fix reported on the thread.
> **Already running the previous build?** Grab **`LegionMind-FIX-1.zip`** — replace
> `1-Server\bin\worldserver.exe` and run `apply-hotfix.bat` (it only updates world data; your
> characters and accounts are untouched). Full steps are in the read‑me inside the zip.
---
## 🔴 Critical
- **Fixed: server crashed the moment a character entered the world.** The shipped executable
  predated our crash fixes; the grouping / dungeon‑finder path (used on login because solo dungeon
  mode is on) could hit a null pointer and take the Worldserver down. Rebuilt with the missing
  safety checks — login is stable again.
- **Fixed: server crash when a bot was kicked from a premade** without using `.bot remove`.
## 🏰 Dungeons & content
- **Violet Hold (Legion) is now playable.** It was completely broken before (the scripts didn’t
  even exist in our core). Ported the instance + all **8 bosses**, wired their AIs, and enabled the
  event. Feedback welcome as we polish the encounters.
- **Mythic Keystone pedestals (“Font of Power”) added** to the dungeons that were missing them —
  Black Rook Hold, Eye of Azshara, Violet Hold, Court of Stars, Cathedral of Eternal Night,
  Halls of Valor and Maw of Souls.
- **Cathedral of Eternal Night:** enemies rescaled to the correct level (they were spawning at
  level 1).
- **Maw of Souls polish:** in‑game messages now in English, loot verified across all difficulties,
  and the boss “Font of Power” only appears on Mythic.
## ⚔️ Classes
- **Fire Mage:** artifact / Hot Streak procs fire correctly again.
## 🎒 Loot & items
- **Dungeon loot is personal again** — you no longer share or lose drops when a real player is in
  the group with you.
- **Random bonus stats / enchants** on looted gear.
## 🧬 Characters
- **Allied races unlocked by default** — no shop purchase or achievement required to create them.
## 🤖 Bots & groups
- Null‑pointer safety across LFG solo / role‑check / teleport and deferred bot removal (the crash
  fixes above).
---
### Known / in progress
- Violet Hold encounters are freshly ported — mechanics may still need tuning; please report anything
  odd on the thread.
- If a crash ever happens, send us the newest file from `1-Server\bin\Crashes\` (`.txt` and, if not
  huge, the `.dmp`) — it names the exact fault and we can turn a fix around fast.
*Thanks to everyone on the thread for the detailed reports — they drove almost this entire update.*

# LegionMind — Changelog Beta Version 0.1.1 - 27/08/2026:

Everything below is what has been built into this Legion 7.3.5 (build 26972) repack, on top
of the AshamaneCore (TrinityCore fork) base. It's grouped by area, followed by an honest
**"what works vs. what's missing"** status and a roadmap.
---
## Status: ~20% usable today
This repack is playable right now. The realm boots, the database is populated, bots work,
dungeons run, and the cash shop delivers. A slice of the newest content is still being
finished or needs verification in-game — that's the remaining ~80%.
### Works today (verified)
- **Core boots clean** with Eluna + bots + solo LFG, ~20–30s to "ready", zero errors.
- **Login and play** on the built-in admin account `1#1` (GM level 3); ~26 bots and 101
  preserved characters already in the database.
- **Bot army** — bots spawn, level, learn their class kit, gear themselves, and follow you.
- **Solo dungeon queue** — queue alone and get pulled in; Solocraft scales the difficulty.
- **Maw of Souls** is completable end-to-end (Ymiron and Harbaron give credit; the run
  finishes with the Mythic+ tracker on screen).
- **Class Hall / Order Hall** campaign flow, mission table, champions, talents, class mount.
(Hunter Only - 50% complete)
- **Cash shop (BattlePay)** delivers purchases (the "paid and didn't receive it" bug is
  fixed) and offers the extra services below.
- **Allied races** are selectable at character creation by default.
- **Two in-game addons** — LegionMindRankings (`/lmr`) and SPPBots (`/lm`).
### Still in development / needs verification
- **Helya** is killable but **not a fully scripted encounter** yet (no real phases, no
  tentacle mechanics, loot chest not confirmed).
- **Loot enchant IDs are an unaudited guess.** The random-enchant and warforged/random-stat
  systems are wired in and validated at runtime (an invalid ID is a safe no-op), but until
  the IDs are audited some drops may simply not receive the bonus.
- **Not all Eluna hooks are connected.** The engine is live and a large set of hooks is
  wired; the rest can be turned on as content needs them.
- **Guild rename via the shop only informs** — BattlePay has no field to collect the new
  name, so use `.guild rename` in the console instead.
- **In-game addon taint popup** ("blocked from an action only available to the Blizzard
  UI") can appear; it's harmless — click **Ignore** and play continues. Under investigation.
- **Removed for this release:** hardcore mode and the goblin brawler cosmetic (pulled from
  the shop catalog; planned to return once stable).
---
## Core & Eluna
- **Eluna (Lua scripting engine) ported to 7.3.5 and merged into the main core.** The
  engine initializes at boot, loads scripts from `1-Server/bin/lua_scripts/`, and runs
  them live. Reload in-game with `.reload eluna` (GM) or by restarting the world.
  - A broad set of the ~130+ hooks is connected (login, chat, commands, world update,
    creature kill, quest events, duels, PvP kills, level change, equip, loot, map change,
    and more). The remaining hooks are wired on demand.
  - Ships with a set of working example scripts (login/world greetings, kill streaks, a
    `/`-command demo, death-gate for Death Knights, duel reset, full heal/mana, and the
    Maw polish script).
- **DK/DH bots load correctly.** Hero classes have their own appearance data that the
  appearance validator would otherwise reject; `Player::LoadFromDB` now skips that
  validation for bots, so every hero-class bot loads.
- Various boot-order and lifecycle fixes so the Lua engine initializes before the map
  system and actually executes scripts (not just loads them).
## Bots & LFG
- **Playable bot army.** Bots are created, leveled, taught their class kit, and equipped by
  the core (`.bot newchar` / `.bot regear`) — no manual SQL gearing.
- **Gear that grows with use.** Bots start at a dungeon-normal item-level tier and step up
  as they clear bosses, capped per tier so they progress instead of spawning fully geared.
- **Solo LFG mode.** `LFG.SoloMode = 1` lets a player without a group queue and enter
  alone; **Solocraft** rescales the dungeon so it's soloable (with bots filling the group).
- **Item-level reporting to the addon.** The core pushes each active bot's item level to
  the `/lmr` addon so the bot cards show real iLvl.
- Bots stripped of instanced-zone spawn points so hero-class bots don't get stuck in
  Acherus/Mardum.
## Dungeons — Maw of Souls
- **Bosses scripted:** Harbaron and Ymiron give proper encounter credit; the run completes
  with the Mythic+ scenario UI (timer, enemy-forces count, boss list).
- **Eluna polish layer** (`maw_polish.lua`) adds additive flavor on top of the C++ scripts —
  Ymiron's guardians, per-source death whispers, boss flourishes, and the Fragment/Taint
  marks — without replacing any C++ logic.
- **Traversal and collision fixes** so players don't fall through the ship (the Naglfar's
  floor and other WMO collision were restored), plus the horn/teleport onto the deck.
- **Mythic+ groundwork:** the 12 Legion dungeons are registered as scenarios, the challenge
  door opens correctly, affixes rotate weekly, and enemy-forces counting is fixed.
- **Helya** is left killable/completable for now; the full encounter is tracked as debt.
## Shop / BattlePay
- **Fixed the "paid but didn't receive it" bug** — the shop now validates the item exists
  (`GetItemTemplate`) and re-checks it can deliver **before** charging currency.
- **New services added:** a 5,000-crystal currency grant, character recustomize
  (appearance re-edit at next login), and profession trainers that learn every recipe of a
  skill.
- **Guild rename service** is present but currently **informational only** (no field to
  submit the new name; use `.guild rename`).
- **Catalog cleanup:** the allied-race / goblin / hardcore products were removed from the
  shop (allied races are now free by default; goblin brawler and hardcore are pulled).
## Characters & Allied Races
- **Allied races unlocked by default** at character creation (Void Elf, Lightforged Draenei,
  Nightborne, Highmountain Tauren, plus the BfA set are recognized) — no shop purchase, the
  expansion gate is bypassed.
## Loot
- **Random enchant on loot** — an equippable drop has roughly a 15% chance to roll a
  permanent enchant. **Caveat:** the enchant IDs are an unaudited guess, validated at
  runtime (invalid = safe no-op), so some may not apply until the IDs are audited. Weapons
  and rings for now; armor is extensible.
- **Warforged / random-stat system** on loot (item upgrade rolls). Same auditing caveat
  applies to the stat/upgrade IDs.
## Addons
- **LegionMindRankings (`/lmr`)** — the planning suite: overview, Class Hall progress,
  addons, ranking/export, **Bot Selection**, **My Groups** (with composition intelligence),
  settings, changelog and debug. Built on the custom **LMUI** framework. Never signs
  anything.
- **SPPBots (`/lm`)** — the "commander": summons and controls the teams you built in
  `/lmr`, restyled to match LMUI.
- The two addons are integrated via SavedVariables (`/lmr` plans the teams, `/lm` summons
  them); a "Commander (/lm)" button in `/lmr` opens the commander.
- **PlayerBotPanel** — a lightweight panel to add/remove/revive bots and unstick the LFG.
## Infrastructure
- **Fully portable repack.** No hard-coded paths: the start batches pass MySQL's basedir /
  datadir relative to their own location (`%~dp0`), `worldserver.conf` uses a relative
  `DataDir = "Data"`, and `my.ini` deliberately omits basedir/datadir. The repack runs from
  any folder or drive.
- **Bundled portable MySQL** with the four `ash_*` databases pre-populated, listening on
  **3311** so it never collides with a normal MySQL on 3306.
- **Numbered start batches** (`1 - Start Database`, `2 - Start Bnetserver`,
  `3 - Start Worldserver`, and `Start Server (All)`).
- **Workspace cleanup** — reference/leak material moved out; only the shipping server, the
  addons, the launcher and the client patcher remain.
---
## Roadmap / Where we're heading
- **Finish the Maw of Souls:** a complete Helya encounter (phases, tentacles, ship
  mechanic), the loot chest on completion, and the ship-repair-on-fail path.
- **Audit loot bonus IDs** so random enchant and warforged/random-stat reliably apply, and
  extend enchants to armor.
- **Connect the remaining Eluna hooks** so new content can be authored in Lua without a
  recompile.
- **Bot polish:** per-spec rotations (not just per-role), sharper group composition, and
  tuned gear progression.
- **Bring back pulled features** (hardcore mode, goblin brawler) once they're stable, and
  finish the guild-rename shop flow.
- **Launcher/site distribution:** point the launcher's manifests at real update URLs for
  client/addon/self-update delivery.
---
*Dates and internal build notes are omitted here for brevity; this is the player-facing
summary. LegionMind is a fan project for WoW 7.3.5 and is not affiliated with Blizzard.*

Beta Version - 20/08/2026

do i need to pay your patreon to got the server with the NPCBot system????
 
Repack:


Client still uploading! :cry:

still doesn't work.

1788063479222 - [RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes! - RaGEZONE Forums


update: ok not using the batch files is def helping. using the direct files I seem to get further along.

update again.

1788067351591 - [RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes! - RaGEZONE Forums


1788067528193 - [RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes! - RaGEZONE Forums


I give up. I went and dl'd the missing dll and this is what I got above.

this repack is a mess. I can get the server up, but I can't get the client to log in even after set portal was done.

and yes.
1788069411093 - [RELEASE / BETA] Custom Legion 7.3.5 Repack (TrinityCore) – Enhanced AI Bots, Dungeon Control Addon & Fixes! - RaGEZONE Forums
 
Last edited:
still doesn't work.

View attachment 308643

update: ok not using the batch files is def helping. using the direct files I seem to get further along.

update again.

View attachment 308647

View attachment 308648

I give up. I went and dl'd the missing dll and this is what I got above.

this repack is a mess. I can get the server up, but I can't get the client to log in even after set portal was done.

and yes. View attachment 308650
So I downloaded the most recently updated files, both client and server pack. I was able to start the start-all.bat with no problem. Everything started up. Logged into client but had to use [email protected] with pass admin to get in. I couldn't login with the 1#1 username given in the instructions.

ayuda ya pude hacer funcioonar el servidor repack pero el cliente nose conecta . ya puse el admin@admin, admin eh creado hasta nuevos usuarios y nada nose conecta nose que mas hacer trate de parchar el exe quisa sea eso pero en el tutorial no dice nada de aparchar solo que descargando el cliente y el repack funcionaria pero no me funciona ya intente de todo cambie proxis y nada cambie exe y nada
I had to use [email protected] as the username and admin as password to get in.
 
So I downloaded the most recently updated files, both client and server pack. I was able to start the start-all.bat with no problem. Everything started up. Logged into client but had to use [email protected] with pass admin to get in. I couldn't login with the 1#1 username given in the instructions.


I had to use [email protected] as the username and admin as password to get in.
That's the weird part. it doesn't matter what account i try to log in with, it just doesn't connect. I figured the connection patch was key to running this, but that didn't work either. I had successfully created my own GM account np through world server. Bnet was up. World server fully loaded with the lovely ding. MYSQL up. portal set in wtf client file. I left the worldserverconfig mostly intact, though had to make a few edits so it could finally find mysql.

Still. would not log in. wasn't an account issue. wasn't a password issue. It would get all the way to the point where it's logging in to bnet - then fail.

Never had this much issue with any repack before. I know I'm new to this, but I've ran other servers for other games and know the general gist of it.
 
Good morning. I am setting up a VM to run the tests you reported, as I was unable to reproduce the errors in my development environment.

I will release a new repack as soon as possible, but I need to pinpoint exactly where the errors are occurring.

Have a great week, everyone!

Hello guys,

I test the repack in full empty vm, download all packs and run perfectly.



Now i check on downloads if i put wrong version on mega or media.

That's the weird part. it doesn't matter what account i try to log in with, it just doesn't connect. I figured the connection patch was key to running this, but that didn't work either. I had successfully created my own GM account np through world server. Bnet was up. World server fully loaded with the lovely ding. MYSQL up. portal set in wtf client file. I left the worldserverconfig mostly intact, though had to make a few edits so it could finally find mysql.

Still. would not log in. wasn't an account issue. wasn't a password issue. It would get all the way to the point where it's logging in to bnet - then fail.

Never had this much issue with any repack before. I know I'm new to this, but I've ran other servers for other games and know the general gist of it.
I am very sorry for the frustration; I am also trying to understand why it isn't working. I spun up a VM myself and everything worked correctly, so I suspect I might have uploaded something incorrectly to Mega or MediaFire. I am downloading a new package on the VM now to see if I can pinpoint the problem.

I suspect the problem lies in the execution of step 4—skip this step, follow what I did in the video, and see if it works now.

I believe I may have included that in the documentation by mistake.
 
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