A: Yes. At one point, while KintecStory and MoograMS v83 servers were online, you could have created an account, and executed the following commands in either server (they shared sources):
...
Q: Do you have anything else from MoograMS/KineticStory v83 that you can release?
A: Yes, the entire source. It will be released...eventually (October?). For now just request anything you'd like.
Hey you're right, I spelled it wrong the first time (typo) and right the second time. I also said MoograMS, where it was actually MoongraMS.
I never thought of that command as an exploit. It's also why I think this post is funny because he makes it sound all serious like it's an exploit that's intended to do something serious.
The entire release of files wasn't intended as an exploit, the GM command in here was only pointed out for Moogra to confirm this was indeed one of his sources, which was quickly confirmed. I don't recall implying this post would do something serious, however I did put emphasis on the fact it did actually belong to KineticStory, and maybe that come off as serious. I never actually saw David or June release anything for KineticStory particularly, because of the race system as David mentioned above, so I was a tad bit excited.
Anyway, moving past the he said she said... @
Fraysa are you talking about a video for the race system in this source? David gave me a later revision of the packetcreator, got in game, and just working out a few little kinks. I'm going to post some pictures later on in the week, I can attempt to demonstrate the race if you'd like.
Here's what I've done so far:
Added MaplePacketCreator.java from David provided.
- Added imports
Added complete MapleCharacter.java from MetroMS2
- Added code from original MapleCharacter to resolve errors, other files can find class or method (CTR+F //Dstroyer to see all changes)
- Changed if (diseases.contains(MapleDisease.Disease.CURSE) to diseases.contains
Key
- Added Donator Expire, Donator Rate, Donator Rate Expire, etc from original MapleCharacter
- Added private boolean hasNPC;
public void setHasNPC(boolean b) {
this.hasNPC = b;
}
public boolean getHasNPC() {
return hasNPC;
}
}
Changed public void movePlayer in MapleMap.java so that:
-final MapleMapObject[] visibleObjectsNow = player.getVisibleMapObjects();
All files "MapleDisease.CURSE (etc all diseases)" changed to "MapleDisease.
Disease.CURSE" (etc all diseases)
- Most files were in server, server.drops, server.maps, etc.