To further our Community I have Issued that the project be Public, we need more Coders willing to help out and broaden A public Emulated Version of Conquer Online.
Alot of the coding needs cleaning up, ill start asap.
Also if you wish to become part of the CoEMU SVN project Team, please Pm me.
Visit the project, using Tract (recommended):
How to download the Source and Update it stress Free (how-to):
Project Source Download Link (Read Above how-to!))
Features:
Generally the Server's is MORE Stable, and is becoming more so with the Structure being Implemented.
Monsters (Which have AI):
-Monsters stats Load from the DB (So you can Create your Own Monsters).
-Once a monster is attacked it follows you.
-Monsters Attack if there in range of you, But the damage damage to the Character hasnt been set. (It sends a packet to say it did 5 damage but really it hasnt).
-Monsters die and respawn (with effects!).
Characters:
(The coding for these still need to rewritten to the new Structure, but they still work)
-Equiping/ Unequiping Items Works
Once an Item is equiped the stats of the item is added (eg, MinDamage, MaxDamage, Defence, Dodge ect ect.)
-Dropping Items on the Ground works and removal of items on the ground after a period of time.
-Attack Damage has been implemented for Bow Users/ 1Hander/2handers. (Magic Damage hasnt been implemented as of yet).
-Equipment/Stash items Save to database.
-Black Armors/ 2nd Rebirth Quest Items are included in the Database and are supported.
Mapping:
(Thanks a Million to unknownone for this)
-DMaps can be loaded and can checks to see if the Player is moving to a correct Location/ Height.
Though this is disabled cause the memory it uses is massive. Have to fix this.
Download the New Database Below:
Alot of the coding needs cleaning up, ill start asap.
Also if you wish to become part of the CoEMU SVN project Team, please Pm me.
Visit the project, using Tract (recommended):
You must be registered to see links
How to download the Source and Update it stress Free (how-to):
You must be registered to see links
Project Source Download Link (Read Above how-to!))
You must be registered to see links
Features:
Generally the Server's is MORE Stable, and is becoming more so with the Structure being Implemented.
Monsters (Which have AI):
-Monsters stats Load from the DB (So you can Create your Own Monsters).
-Once a monster is attacked it follows you.
-Monsters Attack if there in range of you, But the damage damage to the Character hasnt been set. (It sends a packet to say it did 5 damage but really it hasnt).
-Monsters die and respawn (with effects!).
Characters:
(The coding for these still need to rewritten to the new Structure, but they still work)
-Equiping/ Unequiping Items Works
Once an Item is equiped the stats of the item is added (eg, MinDamage, MaxDamage, Defence, Dodge ect ect.)
-Dropping Items on the Ground works and removal of items on the ground after a period of time.
-Attack Damage has been implemented for Bow Users/ 1Hander/2handers. (Magic Damage hasnt been implemented as of yet).
-Equipment/Stash items Save to database.
-Black Armors/ 2nd Rebirth Quest Items are included in the Database and are supported.
Mapping:
(Thanks a Million to unknownone for this)
-DMaps can be loaded and can checks to see if the Player is moving to a correct Location/ Height.
Though this is disabled cause the memory it uses is massive. Have to fix this.
Download the New Database Below:
Attachments
You must be registered for see attachments list
Last edited: