Newbie Spellweaver
- Joined
- Jan 8, 2014
- Messages
- 39
- Reaction score
- 2
You finally found a way to fix all her skills? Or still broken?
Oh I see, just read your early posted. So we only can create her for fun.
playerservice crashed doesn't seems to work well.
looks like you need to release your server's Data to get this work.
I've tried with original TW Data still gave the same result as Tannaka's ones.
dunno only delia stuff that is missing as far as i know is the Inners and hairs from the Cash Shop which may have an effect on char creation otherwise it should all work....Oh you did? I thought it was the Data folder that got the PlayerService crashed on my herotools. Hmm. So, I just need to use Gvy's database then the PlayerService won't crash? Or we need to wait for Doila to releases his database?
public static bool LoadScript()
{
string xMLPathString = FeatureMatrix.XMLPathString;
try
{
string uri = Path.Combine(xMLPathString, Path.ChangeExtension("NpcTalkInfo", ".xml"));
Log<NPCTalkInfo>.Logger.InfoFormat("Loading NpcScriptList....", new object[0]);
NpcBaseInfo = new PlayerService.StoryService.DataStructure.NpcBaseInfo(XElement.Load(uri).Elements("Default"));
NpcTalkInfo = new PlayerService.StoryService.DataStructure.NpcTalkInfo();
return true;
}
catch (Exception exception)
{
NpcTalkInfo = null;
NpcBaseInfo = null;
Log<NPCTalkInfo>.Logger.Fatal(string.Format("NPC대화 파일을 읽는 도중 에러가 발생했습니다.[ Path: {0}, File : {1} ]", xMLPathString, ErrorFile), exception);
ErrorMessage = exception.Message;
return false;
}
}
so why with the new file is it shitting itself though the old DLL parsed it no issues....your error is due to a bad name in the xml file of npctalkinfo...
Code:public static bool LoadScript() { string xMLPathString = FeatureMatrix.XMLPathString; try { string uri = Path.Combine(xMLPathString, Path.ChangeExtension("NpcTalkInfo", ".xml")); Log<NPCTalkInfo>.Logger.InfoFormat("Loading NpcScriptList....", new object[0]); NpcBaseInfo = new PlayerService.StoryService.DataStructure.NpcBaseInfo(XElement.Load(uri).Elements("Default")); NpcTalkInfo = new PlayerService.StoryService.DataStructure.NpcTalkInfo(); return true; } catch (Exception exception) { NpcTalkInfo = null; NpcBaseInfo = null; Log<NPCTalkInfo>.Logger.Fatal(string.Format("NPC대화 파일을 읽는 도중 에러가 발생했습니다.[ Path: {0}, File : {1} ]", xMLPathString, ErrorFile), exception); ErrorMessage = exception.Message; return false; } }
Wait for fix haha we are in the same boat.
@Tannaka, your newest DBs seems to changed the character creation. The older ones still have the newest character creation.