[Source] Map/Dungeon Creator

woah, thanks!

Edit: Ok I think I'm going to feel like a dumb dumb... but the link states that there is nothing to download, and the SAMPLES folder seems to be empty.
 
Last edited:
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.

[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]

Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.


Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps​


This release is not for beginner users or those who have no experience with any of the below mentioned programs.
​


Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.




You will need 4 programs in order to fully utilise this release:

- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
- <- Select personal free plan to get a free full version.
- Visual Studio Community <- /



This release contains:
Code:
- Cabal converter source + compiled version.
- Dungeon Maker Source - only started visual side, no actual code.
- Map/Dungeon Viewer Source.
- All-in-One Converter + Unity Fix Source.
- Some Notes about the process.
- 3ds Max MCL Script.

[Hidden content]



Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-

-
- EBM Blender Importer
-
Blender MCL Importer




Currently there are not many available tutorials on how to use it.


(check chachuy25 reply here )

Anyone willing to make them once figured out full mechanics behind it - will be greatly appreciated.
​

Check it
 
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.

[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]

Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.


Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps​


This release is not for beginner users or those who have no experience with any of the below mentioned programs.
​


Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.




You will need 4 programs in order to fully utilise this release:

- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
- <- Select personal free plan to get a free full version.
- Visual Studio Community <- /



This release contains:
Code:
- Cabal converter source + compiled version.
- Dungeon Maker Source - only started visual side, no actual code.
- Map/Dungeon Viewer Source.
- All-in-One Converter + Unity Fix Source.
- Some Notes about the process.
- 3ds Max MCL Script.

[Hidden content]



Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-

-
- EBM Blender Importer
-
Blender MCL Importer




Currently there are not many available tutorials on how to use it.


(check chachuy25 reply here )

Anyone willing to make them once figured out full mechanics behind it - will be greatly appreciated.
​

(y)
 
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.

[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]

Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.


Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps​


This release is not for beginner users or those who have no experience with any of the below mentioned programs.
​


Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.




You will need 4 programs in order to fully utilise this release:

- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
- <- Select personal free plan to get a free full version.
- Visual Studio Community <- /



This release contains:
Code:
- Cabal converter source + compiled version.
- Dungeon Maker Source - only started visual side, no actual code.
- Map/Dungeon Viewer Source.
- All-in-One Converter + Unity Fix Source.
- Some Notes about the process.
- 3ds Max MCL Script.

[Hidden content]



Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-

-
- EBM Blender Importer
-
Blender MCL Importer




Currently there are not many available tutorials on how to use it.


(check chachuy25 reply here )

Anyone willing to make them once figured out full mechanics behind it - will be greatly appreciated.
​

wwo fantasxic
 
Este é um criador de mapas/masmorras Cabal + conversor + código-fonte do visualizador + script MCL para 3ds Max.

[Não posso garantir que todos esses códigos estejam 100% funcionais, mas como são código-fonte, você pode ver o código completo e ajustá-lo/atualizá-lo de acordo com suas necessidades.]

Créditos para chachuy25, GODSKIN, FatDuck, Yamachi e o desenvolvedor MagnaDever.


Algumas das discussões de chachuy25 sobre mapas:
O que é mais importante para a Cabala: mapas ou masmorras?
Criando novos mapas​


Esta versão não se destina a usuários iniciantes ou àqueles que não possuem experiência com nenhum dos programas mencionados abaixo.
​


Além disso, a permissão para publicar isto foi concedida por chachuy25, que está disposto a ajudar aqueles que desejam se aprofundar no lado visual de Cabal e criar seus próprios mapas ou masmorras, ou modificar os já existentes.
Pessoalmente, uso a versão mais recente do VS Community e alguns projetos não são compatíveis com ela, então fique atento a isso.




Você precisará de 4 programas para utilizar totalmente esta versão:

- Photoshop <- Não há versão gratuita disponível (apenas versão de avaliação - você terá que encontrar uma versão funcional por conta própria)
- Autodesk 3ds Max <- Não há versão gratuita disponível (apenas versão de avaliação - você terá que encontrar uma versão funcional por conta própria)
- <- Selecione o plano pessoal gratuito para obter a versão completa gratuitamente.
- Comunidade Visual Studio <- / Versões



Esta versão contém:
[CÓDIGO] - Fonte do conversor Cabal + versão compilada.
- Dungeon Maker Source - iniciei apenas a parte visual, sem código propriamente dito.
- Fonte do Visualizador de Mapas/Masmorras.
- Conversor Tudo-em-Um + Código-fonte para Correção do Unity.
Algumas observações sobre o processo.
- Script MCL para 3ds Max.[/CODE]

[Conteúdo oculto]



Outras coisas úteis:
- Script de visualização de mapas para 3ds Max
- Script de importação/exportação EBM/ECH
- Script de Importação/Exportação de Animação EBM
-

-
- Importador de Blender EBM
-
Importador MCL do Blender




Atualmente, não existem muitos tutoriais disponíveis sobre como utilizá-lo.


(verifique a resposta de chachuy25 aqui )

Qualquer pessoa disposta a fabricá-los, depois de entender completamente a mecânica por trás disso, será muito bem-vinda.
​

ÓTIMO

Criei um vídeo tutorial sobre como criar paisagens personalizadas. Talvez eu tenha esquecido alguns detalhes; se você não entender algo, pode perguntar. Aliás, você pode criar paisagens a partir de qualquer imagem JPG em preto e branco de 256x256 pixels, basta convertê-la para o formato .raw no Photoshop e depois importá-la para o seu projeto Unity. Se isso não for muito difícil para você, faça um vídeo curto do seu trabalho para que outras pessoas possam ver o resultado.

Olá amigo, isso ainda funciona hoje em dia? Gostaria de pedir um vídeo atualizado sobre como fazer isso; estou tentando importar um mapa do Cabal para o Unity.

This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.

[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]

Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.


Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps​


This release is not for beginner users or those who have no experience with any of the below mentioned programs.
​


Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.




You will need 4 programs in order to fully utilise this release:

- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
- <- Select personal free plan to get a free full version.
- Visual Studio Community <- /



This release contains:
Code:
- Cabal converter source + compiled version.
- Dungeon Maker Source - only started visual side, no actual code.
- Map/Dungeon Viewer Source.
- All-in-One Converter + Unity Fix Source.
- Some Notes about the process.
- 3ds Max MCL Script.

[Hidden content]



Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-

-
- EBM Blender Importer
-
Blender MCL Importer




Currently there are not many available tutorials on how to use it.


(check chachuy25 reply here )

Anyone willing to make them once figured out full mechanics behind it - will be greatly appreciated.
​

mega link is empty
 
Last edited:
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.

[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]

Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.


Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps​


This release is not for beginner users or those who have no experience with any of the below mentioned programs.
​


Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.




You will need 4 programs in order to fully utilise this release:

- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
- <- Select personal free plan to get a free full version.
- Visual Studio Community <- /



This release contains:
Code:
- Cabal converter source + compiled version.
- Dungeon Maker Source - only started visual side, no actual code.
- Map/Dungeon Viewer Source.
- All-in-One Converter + Unity Fix Source.
- Some Notes about the process.
- 3ds Max MCL Script.

[Hidden content]



Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-

-
- EBM Blender Importer
-
Blender MCL Importer




Currently there are not many available tutorials on how to use it.


(check chachuy25 reply here )

Anyone willing to make them once figured out full mechanics behind it - will be greatly appreciated.
​

thanks
 
Back