This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.
[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]
Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.
Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps
This release is not for beginner users or those who have no experience with any of the below mentioned programs.
Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.
You will need 4 programs in order to fully utilise this release:
- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
-To view the content, you need to sign in or register<- Select personal free plan to get a free full version.
- Visual Studio Community <-To view the content, you need to sign in or register/To view the content, you need to sign in or register
This release contains:
Code:- Cabal converter source + compiled version. - Dungeon Maker Source - only started visual side, no actual code. - Map/Dungeon Viewer Source. - All-in-One Converter + Unity Fix Source. - Some Notes about the process. - 3ds Max MCL Script.
[Hidden content]
Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- EBM Blender Importer
- Blender MCL Importer
seeThis is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.
[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]
Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.
Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps
This release is not for beginner users or those who have no experience with any of the below mentioned programs.
Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.
You will need 4 programs in order to fully utilise this release:
- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
-To view the content, you need to sign in or register<- Select personal free plan to get a free full version.
- Visual Studio Community <-To view the content, you need to sign in or register/To view the content, you need to sign in or register
This release contains:
Code:- Cabal converter source + compiled version. - Dungeon Maker Source - only started visual side, no actual code. - Map/Dungeon Viewer Source. - All-in-One Converter + Unity Fix Source. - Some Notes about the process. - 3ds Max MCL Script.
[Hidden content]
Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- EBM Blender Importer
- Blender MCL Importer
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.
[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]
Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.
Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps
This release is not for beginner users or those who have no experience with any of the below mentioned programs.
Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.
You will need 4 programs in order to fully utilise this release:
- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
-To view the content, you need to sign in or register<- Select personal free plan to get a free full version.
- Visual Studio Community <-To view the content, you need to sign in or register/To view the content, you need to sign in or register
This release contains:
Code:- Cabal converter source + compiled version. - Dungeon Maker Source - only started visual side, no actual code. - Map/Dungeon Viewer Source. - All-in-One Converter + Unity Fix Source. - Some Notes about the process. - 3ds Max MCL Script.
[Hidden content]
Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- EBM Blender Importer
- Blender MCL Importer
Este é um criador de mapas/masmorras Cabal + conversor + código-fonte do visualizador + script MCL para 3ds Max.
[Não posso garantir que todos esses códigos estejam 100% funcionais, mas como são código-fonte, você pode ver o código completo e ajustá-lo/atualizá-lo de acordo com suas necessidades.]
Créditos para chachuy25, GODSKIN, FatDuck, Yamachi e o desenvolvedor MagnaDever.
Algumas das discussões de chachuy25 sobre mapas:
O que é mais importante para a Cabala: mapas ou masmorras?
Criando novos mapas
Esta versão não se destina a usuários iniciantes ou àqueles que não possuem experiência com nenhum dos programas mencionados abaixo.
Além disso, a permissão para publicar isto foi concedida por chachuy25, que está disposto a ajudar aqueles que desejam se aprofundar no lado visual de Cabal e criar seus próprios mapas ou masmorras, ou modificar os já existentes.
Pessoalmente, uso a versão mais recente do VS Community e alguns projetos não são compatíveis com ela, então fique atento a isso.
Você precisará de 4 programas para utilizar totalmente esta versão:
- Photoshop <- Não há versão gratuita disponível (apenas versão de avaliação - você terá que encontrar uma versão funcional por conta própria)
- Autodesk 3ds Max <- Não há versão gratuita disponível (apenas versão de avaliação - você terá que encontrar uma versão funcional por conta própria)
-To view the content, you need to sign in or register<- Selecione o plano pessoal gratuito para obter a versão completa gratuitamente.
- Comunidade Visual Studio <-To view the content, you need to sign in or register/ VersõesTo view the content, you need to sign in or register
Esta versão contém:
[CÓDIGO] - Fonte do conversor Cabal + versão compilada.
- Dungeon Maker Source - iniciei apenas a parte visual, sem código propriamente dito.
- Fonte do Visualizador de Mapas/Masmorras.
- Conversor Tudo-em-Um + Código-fonte para Correção do Unity.
Algumas observações sobre o processo.
- Script MCL para 3ds Max.[/CODE]
[Conteúdo oculto]
Outras coisas úteis:
- Script de visualização de mapas para 3ds Max
- Script de importação/exportação EBM/ECH
- Script de Importação/Exportação de Animação EBM
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- Importador de Blender EBM
- Importador MCL do Blender
Criei um vídeo tutorial sobre como criar paisagens personalizadas. Talvez eu tenha esquecido alguns detalhes; se você não entender algo, pode perguntar. Aliás, você pode criar paisagens a partir de qualquer imagem JPG em preto e branco de 256x256 pixels, basta convertê-la para o formato .raw no Photoshop e depois importá-la para o seu projeto Unity. Se isso não for muito difícil para você, faça um vídeo curto do seu trabalho para que outras pessoas possam ver o resultado.
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.
[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]
Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.
Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps
This release is not for beginner users or those who have no experience with any of the below mentioned programs.
Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.
You will need 4 programs in order to fully utilise this release:
- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
-To view the content, you need to sign in or register<- Select personal free plan to get a free full version.
- Visual Studio Community <-To view the content, you need to sign in or register/To view the content, you need to sign in or register
This release contains:
Code:- Cabal converter source + compiled version. - Dungeon Maker Source - only started visual side, no actual code. - Map/Dungeon Viewer Source. - All-in-One Converter + Unity Fix Source. - Some Notes about the process. - 3ds Max MCL Script.
[Hidden content]
Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- EBM Blender Importer
- Blender MCL Importer
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.
[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]
Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.
Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps
This release is not for beginner users or those who have no experience with any of the below mentioned programs.
Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.
You will need 4 programs in order to fully utilise this release:
- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
-To view the content, you need to sign in or register<- Select personal free plan to get a free full version.
- Visual Studio Community <-To view the content, you need to sign in or register/To view the content, you need to sign in or register
This release contains:
Code:- Cabal converter source + compiled version. - Dungeon Maker Source - only started visual side, no actual code. - Map/Dungeon Viewer Source. - All-in-One Converter + Unity Fix Source. - Some Notes about the process. - 3ds Max MCL Script.
[Hidden content]
Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- EBM Blender Importer
- Blender MCL Importer