[Source] Map/Dungeon Creator

This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.

[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]

Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.


Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps​


This release is not for beginner users or those who have no experience with any of the below mentioned programs.
​


Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.




You will need 4 programs in order to fully utilise this release:

- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
- <- Select personal free plan to get a free full version.
- Visual Studio Community <- /



This release contains:
Code:
- Cabal converter source + compiled version.
- Dungeon Maker Source - only started visual side, no actual code.
- Map/Dungeon Viewer Source.
- All-in-One Converter + Unity Fix Source.
- Some Notes about the process.
- 3ds Max MCL Script.

[Hidden content]



Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-

-
- EBM Blender Importer
-
Blender MCL Importer




Currently there are not many available tutorials on how to use it.


(check chachuy25 reply here )

Anyone willing to make them once figured out full mechanics behind it - will be greatly appreciated.
​

ok
 
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.

[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]

Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.


Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps​


This release is not for beginner users or those who have no experience with any of the below mentioned programs.
​


Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.




You will need 4 programs in order to fully utilise this release:

- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
- <- Select personal free plan to get a free full version.
- Visual Studio Community <- /



This release contains:
Code:
- Cabal converter source + compiled version.
- Dungeon Maker Source - only started visual side, no actual code.
- Map/Dungeon Viewer Source.
- All-in-One Converter + Unity Fix Source.
- Some Notes about the process.
- 3ds Max MCL Script.

[Hidden content]



Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-

-
- EBM Blender Importer
-
Blender MCL Importer




Currently there are not many available tutorials on how to use it.


(check chachuy25 reply here )

Anyone willing to make them once figured out full mechanics behind it - will be greatly appreciated.
​

ty
 
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