This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.
[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]
Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.
Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps
This release is not for beginner users or those who have no experience with any of the below mentioned programs.
Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.
You will need 4 programs in order to fully utilise this release:
- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
-To view the content, you need to sign in or register<- Select personal free plan to get a free full version.
- Visual Studio Community <-To view the content, you need to sign in or register/To view the content, you need to sign in or register
This release contains:
Code:- Cabal converter source + compiled version. - Dungeon Maker Source - only started visual side, no actual code. - Map/Dungeon Viewer Source. - All-in-One Converter + Unity Fix Source. - Some Notes about the process. - 3ds Max MCL Script.
[Hidden content]
Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- EBM Blender Importer
- Blender MCL Importer
This is a Cabal Map/Dungeon Maker + Converter + Viever source + MCL script for 3ds Max release.
[I cannot guarantee how much of those are working 100%, but as they are source - you can see whole code and adjust/update it based on your needs.]
Credits goes to chachuy25, GODSKIN, FatDuck, Yamachi & Developer MagnaDever.
Some of chachuy25 threads about maps:
What's important for cabal - maps or dungeons?
Creating New Maps
This release is not for beginner users or those who have no experience with any of the below mentioned programs.
Also, a permission to post this was given by chachuy25 , who is willing to give a helping hand for those who are wanting to get into visual side of cabal and make your own maps or dungeons or adjust existing ones.
I personally use latest VS Community and some of the projects are not compatible with it, so be aware of that.
You will need 4 programs in order to fully utilise this release:
- Photoshop <- No free version available (trial only - you're on your own to find a working one)
- Autodesk 3ds Max <- No free version available (trial only - you're on your own to find a working one)
-To view the content, you need to sign in or register<- Select personal free plan to get a free full version.
- Visual Studio Community <-To view the content, you need to sign in or register/To view the content, you need to sign in or register
This release contains:
Code:- Cabal converter source + compiled version. - Dungeon Maker Source - only started visual side, no actual code. - Map/Dungeon Viewer Source. - All-in-One Converter + Unity Fix Source. - Some Notes about the process. - 3ds Max MCL Script.
[Hidden content]
Other useful things:
- Map Viewer Script for 3ds Max
- EBM/ECH Import/Export Script
- EBM Animation Import/Export Script
-To view the content, you need to sign in or register
-To view the content, you need to sign in or register
- EBM Blender Importer
- Blender MCL Importer