Oh! I did miss Wings3D.
And personally I've had a lot of problems importing "obj". Yea, they all have an import and export filter, but each filter only works for one type of "obj" file, and there are many types which are absolutely nothing like each other. XD
Why create a whole nother section when the Game Section we have now would work perfectly fine?
That's rather the point. We do have them in the sections we have now, and they aren't working as well as they should.
To be honest, ScreamingFox wasn't the first person to mention this idea or desire to me, only the first to mention it since I joined the staff team.
If you want to "port" (for want of a better word) Silk Road models to Perfect World, do you post in the Silk Road Dev section or the Perfect World Dev section? And if you've created weapons, armour, mounts / vehicles which could pretty much be imported into any game which has the right "tools" in it's releases section ... which one do you pick to release it then?
If you have sketched (on paper) a really neat weapon design and are about to fire up your modelling suite and make it into a game model, but you want it to have as wide an audience as possible (coz every game is gonna want this awesome bit of kit) what "technical" considerations should you have in mind to really make it a "stock object"? Who are you going to ask on RZ, and in
which section?
This is hard for me, because I don't do it, I only talk to people who do... and we teach it at the college where I work. But, for instance, if I want to know what is a "safe" maximum polygon count for most games for this kind of asset, or what I should do about supporting games with and without normal maps, shine and / or glow mapping? How complex can my UV map be? How can I get the most visible pixels from my speculative map and still keep graphics memory low? etc. etc. etc.
You can ask all of those questions in a specific forum and get answers for one specific game... but what if you don't want the answer for one game, but a median answer for the majority of games popular in RaGEZONE development sections?
As I say, websites, code and 2D art is covered as general topics. Why not 3D modelling?