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[RELEASE] Dragonball Online Release Source

Dbo Dev
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Re: Dragonball Online Release Source

you'll have the same problem than me with the charname i think.


i'm doing the gameserver at the moment for make it compiling.

duck me with all the file i'm adding / modifying

I think you want later the char code which I use.. its 90% shorter
 
Elite Diviner
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Re: Dragonball Online Release Source

@Daneos, are you gonna post the source? I want to see somethink.
@Arnie36 ... this indicates its in "NtlSimulation" so you should try adding NtlSimulation.lib to the additional dependencies ...

Now are 612 errors.


Code:
[/COLOR]Error    100    error LNK2001: símbolo externo "char * g_NtlTSString" (?g_NtlTSString@@3PADA) sin resolver    C:\source\NtlLib\Server\GameServer\NtlSimulation.lib(DboTSCMain.obj)    GameServer


external symbol main reference.
 
Dbo Dev
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Re: Dragonball Online Release Source

Which OP-COde the client send to server after I created an character?
I create char -> client to server OP code 2006 and after that?

Anyone tell me?
 
Elite Diviner
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Re: Dragonball Online Release Source

2000

case UC_LOGIN_REQ:

here i load the dates from txt/charsum

2002

case UC_CHARACTER_SERVERLIST_ONE_REQ:



Here you add it.

2003

case UC_CHARACTER_ADD_REQ:



OP Code 2006

case UC_CHARACTER_EXIT_REQ:
 
Dbo Dev
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Re: Dragonball Online Release Source

I want to know which op code comes after UC_CHARACTER_ADD_REQ lol
 
Elite Diviner
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Re: Dragonball Online Release Source

I have after UC_CHARACTER_ADD_REQ this.

2005 case UC_CHARACTER_SELECT_REQ:

2007 case UC_CHARACTER_LOAD_REQ:

2006 case UC_CHARACTER_EXIT_REQ:

2009 case UC_CONNECT_WAIT_CHECK_REQ:



If you want i make a trace with OPCode, but i can't compile, if i fix all of my problems, i'm help you if you need it.
 
Initiate Mage
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Re: Dragonball Online Release Source

why you don't try to use HK/TW client like DBOR?
 
Elite Diviner
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Re: Dragonball Online Release Source

Arnie36

i have this, and work.

Code:
CreateNPC
{
// code
sPacket.wOpCode = GU_OBJECT_CREATE;
sPacket.handle = AcquireSerialId();
sPacket.sObjectInfo.objType = OBJTYPE_NPC;
//more

You have somethink like this right? You get the tblidx from the table of npc and v.Curloc and all of the thinks of the DB and you make a for, and create all of the NPC?
 
Dbo Dev
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Re: Dragonball Online Release Source

I have after UC_CHARACTER_ADD_REQ this.

2005 case UC_CHARACTER_SELECT_REQ:

2007 case UC_CHARACTER_LOAD_REQ:

2006 case UC_CHARACTER_EXIT_REQ:

2009 case UC_CONNECT_WAIT_CHECK_REQ:



If you want i make a trace with OPCode, but i can't compile, if i fix all of my problems, i'm help you if you need it.

thats not what I need... After I create character the server send socket to client and client send socket back. I want to know which socket number the client send back to server,,

Ok dont need anymore.
 
Last edited:
Dbo Dev
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Re: Dragonball Online Release Source

char server but dont need anymore.
Finished the create char function. Now select etc..
 
Elite Diviner
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Re: Dragonball Online Release Source

You are gonna to post the source? I really want to see the sources.
 
Dbo Dev
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Re: Dragonball Online Release Source

a DBO section would be nice but Im also happy with this thread :thumbup:
 
Elite Diviner
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Re: Dragonball Online Release Source

D: i have errors D:
Arnie36 can you help me with my errors? i add .lib to the project and send me the errors.

Now i put /* */ on .h and in the code where have the SobAvatar i put /* */ too. Now i only have 3 errors.

Code:
Error	5	error LNK2019: símbolo externo "public: __thiscall RWS::CEventId::CEventId(void)" (??0CEventId@RWS@@QAE@XZ) sin resolver al que se hace referencia en la función "void __cdecl RWS::`dynamic initializer for 'ERROR_NOT_A_VALID_MESSAGE_ID''(void)" (??__EERROR_NOT_A_VALID_MESSAGE_ID@RWS@@YAXXZ)	C:\source\NtlLib\Server\GameServer\GameServer.obj	GameServer

But i really want to use pSobAvatar :/
 
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