Newbie Spellweaver
- Joined
- Nov 2, 2008
- Messages
- 50
- Reaction score
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Can someone tell me how can i make this things work?
How can i make them ?
How can i make them ?
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Join Today!haha good luck it will never be created.
Now its more possible that ever before. SCF has full GS source, and its like 90% diferent from original Deathway source. So there is a chanse that in future SCF will make linux/unix based files. Its a lot of work, but maybe some day they will make it. The only problem for now, its time, they need to wokr on current files for windows, but to recode files to work with linux/unix, takes time.
Try select 'release' not 'debug' in build mode same to ReleaseCSHow do I fix the error below?
"Debug Errer
Program:\game\gameserver\gameserver.exe
Module:\game\gameserver\WzAG.dll
File:\scfdll\WzAg\_Custom_Events\eventmanager.cpp
Line: 86
Run-Time Check Failure #2 - stack around the variable 'n' was corrupted.
(Press Retry to debug the application)
PunxPhobia:
install VisualStudio and compile this
in debug error
"Debug Errer
Program\game\gameserver\gameserver.exe
Module\game\gameserver\WzAG.dll
File\scfdll\WzAg\_Custom_Events\eventmanager.cpp
Line: 86
Run-Time Check Failure #2 - stack around the variable 'n' was corrupted.
(Press Retry to debug the application)
and in release crash
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How do I fix the error ?
please give me.. Original Game Server 1.0.18.0 file
---------- Post added at 07:54 AM ---------- Previous post was at 07:47 AM ----------
When this is resolved.
If you modify this part of the 'eventmanager.cpp' is in the file.
UINT n[5] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
=> UINT n[6] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
But I do not know why the server was not starting
please give me.. Original Game Server 1.0.18.0 file
---------- Post added at 07:54 AM ---------- Previous post was at 07:47 AM ----------
When this is resolved.
If you modify this part of the 'eventmanager.cpp' is in the file.
UINT n[5] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
=> UINT n[6] = {0};
sscanf(sLineTxt, "%d %d %d %d %d %d", &n[0], &n[1], &n[2], &n[3], &n[4], &n[5]);
But I do not know why the server was not starting
you must push into Gameserver folder of SCFMTHi,
Sorry if my english is bad, I'm French.
Thanks for this source.
I can compile the dll, but in my gameServer's directory, I don't have any WzAg.dll. I don't know where I may put them.
Can you help me ?
Thanks.
EDIT : I tried to put them in the gameserver's directory, but it doen't take effect.